Good news and bad for my Gang. After being nearly wiped out, they went on a bit of a rampage. My settlement pulled in 2 new Juves, and one of my Gangers (an inventor) made himself a Power Weapon. I quickly set to work building and painting the new models for Murdoc's Marauders. Only to have them totally crushed this past Sunday. It wouldn't have been so bad if not for us trying out the event cards. Someone played the "Live Wire" card on my last remaining Heavy, killing him, and I also lost a Juve and a Ganger to some bad rolls. I hated to start over, but the losses were too great to make it worth continuing.
Story-wise, Murdoc made his escape, and is recruiting new Cultists to further his cause.
Our game last week was a great one, a 5 way free-for-all (games with multiple players is quickly becoming our favorite way to play). At the end of the day, the Cawdor gang was the only one left on the field, chasing off 2 Chaos Gangs (including mine), a Pirate Gang, and of course the ancient Sisters of Battle gang, who was eyeballing the Cawdor for some kind of mating ritual.
The Cawdor, feeling confident that all Chaos Taint had been eradicated from this area of the Under-Hive returned to their encampments, to tend to wounds and repair equipment.
After the battlefield was empty a lone figure was found to still be alive, the Chaos Magus, "Weird Al" formerly in the service of Murdoc, made his way to the Sludge River, communing with the voice he heard coming from within. Once at the rivers bank, a figure emerged, a Greater Daemon of Nurgle. "You have done well Al, they all fell right into our trap, plenty of corpses, Papa Nurgle is pleased. Have you brought the tome?" Al could only respond with a nod. "Good" the Daemon continued, "finish the spell, and raise the dead, they yet have a part to play in the spreading of the Plague of Nurgle..." The Daemon then sunk back into the river from whence it came, leaving Al alone in the dark, with the evil tome in his hands, surrounded by the dead who would not be dead for long....
This weeks campaign tally:
Crusade of Fire: 5
Prophets of War: 5
Servants of Ruin: 6
I re-rolled my Chaos Cultist gang, so Murdoc is ready to go again and continue to pursue his quest for immortality.
I also finished my other gang, Sinclair's Sludge Sifters
Simply painted, with just a base coat and some wash, I didn't spend a lot of time on them anticipating lots of weapon swaps, and scarring through the course of the campaign.
I also modeled up and painted a couple of Underhive Scum for some added muscle.
The River has also been finished
In progress, I have some more scatter terrain, another apartment building and another walkway to go across the river.
Sorry about the picture quality on those last few, but it was 5 am...
We continue to have a blast with this campaign, in fact we have all now started over at some point, except for Chris and his Sisters of Battle (Escher) enclave. Sister Superior Christina is now a high priority on my hit list.
Whats next? well, I am planning a heavily converted Goliath Gang, and my son is working on converting a Redemptionist Gang as we speak. Still lots to do.
I am still planning a couple full fledged batreps as soon as some of the other players get their gangs fully painted as well as a full profile showing them off on the blog here, so stay tuned.
Thanks for reading!
Wednesday, February 20, 2013
Friday, February 8, 2013
Week 3, some more terrain finished, and some more WIP
Firstly, some quick notes on week 3. I thought we would try something different. I assigned the scenarios to each player, with each having a primary opponent. We then set up on opposite corners and we all played in turn on the same board.
The gangs could interact with each other, attack each other, or work out temporary alliances to accomplish their missions. This made for a very exciting game.
After that first game a couple of the players, had to leave so we broke down into a few one on one games for some fast action.
I didn't move the actual campaign forward last week, but we did tie up some loose ends, with a territory being fought over, a rescue mission attempt (which was failed by me, causing the loss of not one, but two gangers!) and the introduction of a new gang to the campaign.
My son had started anew, and built a Chaos Cult gang using the Escher rules. He decided they would be worshipers of Khorne, and were at one time members of the Sisters of Battle Cult that belongs to Chris. They however have been consumed by a Bloodlust and have turned to Khorne.
At the end of the first game, I almost thought all was lost for my Chaos Cultist gang. I had lost those 2 Gangers, and yet a 3rd died in the after action. Not wanting to give up though, I gave it another go with the remnants of my gang, which was at that point at 7 fighters, including my Chaos Mage "Wyrd Al".
At the end of the night however, after a couple of lucky games things started turning around! I gained not one but 2 Juves from my settlement! the first two the whole campaign. And my 2 inventors made a Ratskin map, a Grapnel, and last but certainly not least a Power Axe! I am back in action!
Currently our campaign status is as follows"
Crusade of Fire: 4
Prophets of War: 5
Servants of Ruin: 6
Servants of Ruin have pulled ahead a little bit, but to be honest that is mostly because of Chaos vs. Chaos games. I give them the campaign point anyway, as I figure they are causing Chaos, and furthering the goals of whichever Chaos Daemon they are serving. Besides it suits the plot-line for Chaos to have a slight advantage at this stage of things.
Now on to some new terrain, first up we have my freshly painted Hab-block. Its architecture is quite different from the other pieces of the board. But that is intentional. I am using a mixture of building styles and types on this board, and once I build my second Hab-Block, repeating the style it wont look so out of place.
It is quite a large piece and will be a great center piece blocking some lanes of fire on our already cluttered board.
Next up we have my very WIP Toxic River, a 3' long river of sludge...
Above you can see some of the little details I put into it, some barrels and drowning Gangers.
Below you can see it with some paint, tonight I fill it with Water Effects from Woodland Scenics. Hopefully it will be hard by Sunday.
I have a lot I want to get finished by Sunday, I have 6 more Zombies to put the finishing touches on as the Plague of Nurgle begins to infiltrate the ruins of the Under-Hive, and I have my 2 new Juves and a remodeled Ganger to paint. (gotta have my shiny new Power Axe for Sunday)
Well, I'm off to work. Gotta get that out of the way to I can get to the important stuff in life, you know, like gaming...
The gangs could interact with each other, attack each other, or work out temporary alliances to accomplish their missions. This made for a very exciting game.
After that first game a couple of the players, had to leave so we broke down into a few one on one games for some fast action.
I didn't move the actual campaign forward last week, but we did tie up some loose ends, with a territory being fought over, a rescue mission attempt (which was failed by me, causing the loss of not one, but two gangers!) and the introduction of a new gang to the campaign.
My son had started anew, and built a Chaos Cult gang using the Escher rules. He decided they would be worshipers of Khorne, and were at one time members of the Sisters of Battle Cult that belongs to Chris. They however have been consumed by a Bloodlust and have turned to Khorne.
At the end of the first game, I almost thought all was lost for my Chaos Cultist gang. I had lost those 2 Gangers, and yet a 3rd died in the after action. Not wanting to give up though, I gave it another go with the remnants of my gang, which was at that point at 7 fighters, including my Chaos Mage "Wyrd Al".
At the end of the night however, after a couple of lucky games things started turning around! I gained not one but 2 Juves from my settlement! the first two the whole campaign. And my 2 inventors made a Ratskin map, a Grapnel, and last but certainly not least a Power Axe! I am back in action!
Currently our campaign status is as follows"
Crusade of Fire: 4
Prophets of War: 5
Servants of Ruin: 6
Servants of Ruin have pulled ahead a little bit, but to be honest that is mostly because of Chaos vs. Chaos games. I give them the campaign point anyway, as I figure they are causing Chaos, and furthering the goals of whichever Chaos Daemon they are serving. Besides it suits the plot-line for Chaos to have a slight advantage at this stage of things.
Now on to some new terrain, first up we have my freshly painted Hab-block. Its architecture is quite different from the other pieces of the board. But that is intentional. I am using a mixture of building styles and types on this board, and once I build my second Hab-Block, repeating the style it wont look so out of place.
It is quite a large piece and will be a great center piece blocking some lanes of fire on our already cluttered board.
Next up we have my very WIP Toxic River, a 3' long river of sludge...
Above you can see some of the little details I put into it, some barrels and drowning Gangers.
Below you can see it with some paint, tonight I fill it with Water Effects from Woodland Scenics. Hopefully it will be hard by Sunday.
I have a lot I want to get finished by Sunday, I have 6 more Zombies to put the finishing touches on as the Plague of Nurgle begins to infiltrate the ruins of the Under-Hive, and I have my 2 new Juves and a remodeled Ganger to paint. (gotta have my shiny new Power Axe for Sunday)
Well, I'm off to work. Gotta get that out of the way to I can get to the important stuff in life, you know, like gaming...
Saturday, February 2, 2013
Some WIP Necromunda stuff, new gangs, terrain, and of course some zombies!
Ok, so I am hooked. This is the most fun I have had in ages playing a miniatures game.
Chucky, Matt and I managed to get together for a few games the other night. While we didn't push our actual campaign plot forward any, we did solidify relationships between gangs, build on some characters, and of course gained some loot and XPs.
Of course it wouldn't have been a game night if I didn't have a ganger die. Of course it was my guy with 3 base attacks and a WS4...
In the up coming weeks, I hope to do full profiles of each gang, each one having its own post. Should be fun.
Anyway on with some new stuff. Below you can see my WIP "Hab-Block" I think every Necromunda board needs its own "Peach Trees" apartment complex.
It is very WIP, but I hope to make it a full 3 stories high, with the decking going around each level. This is the first piece I am making that is more geared for phase 3+ of my campaign. Representing the return of some sort of Government to the system, and the rebuilding of the Hive.
After posting my board on Dakka-Dakka, I got some good feedback stating that I needed more bridges and walkways connecting pieces of terrain. Taking this to heart, I started to construct a few, along with some more scatter terrain, as that was another comment. Below you can see the start of that effort.
I absolutely LOVE the GW plastic movement tray kits, it is relatively inexpensive and is very sturdy and easy to work with for flooring, gangplanks, bridges, and so on.
Above you can see a finished example, quick and easy. Oh, and yes that is my Hummer, $2.00 at a local Dry-Goods store, couldn't go wrong, so I picked it up, painted it and threw it on the board. A little silly? maybe, but I love it.
Next up we have my new Gang! I have the starting gang all built and primed awaiting paint. 9 models to start, all made strictly using bits from my bits box, or should I say bits room? I will be using Orlock rules for these guys, but I haven't made a background or come up with a gang name yet. But I am fond of the way they are turning out.
Below we have the Gang Leader, armed with Chain Sword and Bolt Pistol. I am going to get him some Flak armor as soon as possible (common item in our group) as it looks like he is wearing some sort of armor.
Above you can see a group shot of the 3 that have paint on them, and below my favorite so far of the bunch. They are all made with Brettonian Men-at-Arms as a base for the torso, and a variety of kits for weapons, heads, arms and so on. These guys aren't really finished. I just put a base coat and a wash on them, very quickly to get them battle ready. I don't really want to spend too much time on them as I am sure they will be scarred, wounded, get new equipment and all through out the course of the campaign. Unlike some gamers, that is one of my favorite parts of Necromunda, doing the weapon swaps, and adding those little touches in between games. A starting gang in my opinion should look completely different by campaigns end.
And finally, above you can see 3 of 9 Zombies that I am making for our campaign. Seems Papa Nurgle is going to pay a visit to the Under-Hive, now I just have to finish them up and get a Chaos Magus painted up, and lots of Chaos is going to ensue...
Well, that's it for now, lots of work to do! Thanks for reading!!!
Chucky, Matt and I managed to get together for a few games the other night. While we didn't push our actual campaign plot forward any, we did solidify relationships between gangs, build on some characters, and of course gained some loot and XPs.
Of course it wouldn't have been a game night if I didn't have a ganger die. Of course it was my guy with 3 base attacks and a WS4...
In the up coming weeks, I hope to do full profiles of each gang, each one having its own post. Should be fun.
Anyway on with some new stuff. Below you can see my WIP "Hab-Block" I think every Necromunda board needs its own "Peach Trees" apartment complex.
It is very WIP, but I hope to make it a full 3 stories high, with the decking going around each level. This is the first piece I am making that is more geared for phase 3+ of my campaign. Representing the return of some sort of Government to the system, and the rebuilding of the Hive.
After posting my board on Dakka-Dakka, I got some good feedback stating that I needed more bridges and walkways connecting pieces of terrain. Taking this to heart, I started to construct a few, along with some more scatter terrain, as that was another comment. Below you can see the start of that effort.
I absolutely LOVE the GW plastic movement tray kits, it is relatively inexpensive and is very sturdy and easy to work with for flooring, gangplanks, bridges, and so on.
Above you can see a finished example, quick and easy. Oh, and yes that is my Hummer, $2.00 at a local Dry-Goods store, couldn't go wrong, so I picked it up, painted it and threw it on the board. A little silly? maybe, but I love it.
Next up we have my new Gang! I have the starting gang all built and primed awaiting paint. 9 models to start, all made strictly using bits from my bits box, or should I say bits room? I will be using Orlock rules for these guys, but I haven't made a background or come up with a gang name yet. But I am fond of the way they are turning out.
Below we have the Gang Leader, armed with Chain Sword and Bolt Pistol. I am going to get him some Flak armor as soon as possible (common item in our group) as it looks like he is wearing some sort of armor.
Above you can see a group shot of the 3 that have paint on them, and below my favorite so far of the bunch. They are all made with Brettonian Men-at-Arms as a base for the torso, and a variety of kits for weapons, heads, arms and so on. These guys aren't really finished. I just put a base coat and a wash on them, very quickly to get them battle ready. I don't really want to spend too much time on them as I am sure they will be scarred, wounded, get new equipment and all through out the course of the campaign. Unlike some gamers, that is one of my favorite parts of Necromunda, doing the weapon swaps, and adding those little touches in between games. A starting gang in my opinion should look completely different by campaigns end.
Well, that's it for now, lots of work to do! Thanks for reading!!!
Tuesday, January 29, 2013
Necromunda Campaign Week 2, Phase 0
Week 2: Selena and her Crimson Raiders (Kendell's Gang) having defeated one band of Chaos Cultists last week was full of confidence as they made their way into the underhive and encountered Murdoc and his Chaos band. Selena and her crew were forced to retreat and lick their wounds. Lost deep in the underhive with nowhere to go, Selena swore revenge against the Chaos Gang, and then encountered the Steel Brotherhood led by Brother Corbin. Selena convinced the Steel Brotherhood that they were agents of the Imperium, and that the Warp Storms have lifted and they were here to save them (of course this was all a lie). The Steel Brotherhood formed a loose alliance with Selena and the 2 gangs quickly made their way to where Selena believed that Murdoc and his gang were holed up. Selena would have here revenge.
What Selena thought would be an easy raid however turned into a major engagement as a group of Chaos Cultists worshiping Khorne were found to be allied with Murdoc's band.
Battle in the underhive ensued, and the combined might of the Steel Brotherhood and the Crimson raiders chased off the chaos cultists leaving the spoils to the victors.
Above we have the Ratskin scout of the Crimson Raiders taking the high ground
The Chaos Magus was put down quickly by heavy fire power as he tried to respond to the sounds of gun fire in the Khorne camp
a Ganger in the Steel Brotherhood quickly dispatches one of the Gangers of Khorne.
Members of the Crimson Raiders providing cover-fire as the Steel Brotherhood advances
Murdoc and his boys move in, making an effort to support the surrounded Khorne gang.
When the smoke cleared, the Chaos Gangs fled to lick their wounds and return to fight another day leaving the territory free for the taking. It was then that the true colors of the Crimson Raiders shown through as they turned on the Steel Brotherhood.
This territory would be theirs...
A second game was played as well, this time Chaos won out. Things so far have been pretty even up.
My gang had a tough week. I didn't win either game, and while I did get some pretty decent advances, one of my heavies died...
Oh well there is always next week.
Here is where things are standing after week 2:
Crusade of Fire: 3
Prophets of War: 4
Servants of Ruin: 3
Next week we have lots to do. I still have 2 gangers held captive by the Sisters, Matt has one held captive by those bitches as well.
Kendell and Matt also have to duke it out over the territory from the game they won this week.
On top of all that, I'm sure that the newly formed Khorne cult gang is not happy with getting their butts whipped and will be looking for revenge.
Ah, life in the Under-Hive...
What Selena thought would be an easy raid however turned into a major engagement as a group of Chaos Cultists worshiping Khorne were found to be allied with Murdoc's band.
Battle in the underhive ensued, and the combined might of the Steel Brotherhood and the Crimson raiders chased off the chaos cultists leaving the spoils to the victors.
Above we have the Ratskin scout of the Crimson Raiders taking the high ground
The Chaos Magus was put down quickly by heavy fire power as he tried to respond to the sounds of gun fire in the Khorne camp
a Ganger in the Steel Brotherhood quickly dispatches one of the Gangers of Khorne.
Members of the Crimson Raiders providing cover-fire as the Steel Brotherhood advances
Murdoc and his boys move in, making an effort to support the surrounded Khorne gang.
When the smoke cleared, the Chaos Gangs fled to lick their wounds and return to fight another day leaving the territory free for the taking. It was then that the true colors of the Crimson Raiders shown through as they turned on the Steel Brotherhood.
This territory would be theirs...
A second game was played as well, this time Chaos won out. Things so far have been pretty even up.
My gang had a tough week. I didn't win either game, and while I did get some pretty decent advances, one of my heavies died...
Oh well there is always next week.
Here is where things are standing after week 2:
Crusade of Fire: 3
Prophets of War: 4
Servants of Ruin: 3
Next week we have lots to do. I still have 2 gangers held captive by the Sisters, Matt has one held captive by those bitches as well.
Kendell and Matt also have to duke it out over the territory from the game they won this week.
On top of all that, I'm sure that the newly formed Khorne cult gang is not happy with getting their butts whipped and will be looking for revenge.
Ah, life in the Under-Hive...
Monday, January 21, 2013
Necromunda Campaign Week 1, Phase 0
We had six players, playing in one on one games on two tables, playing in a round robin style of play, this gave people a chance to take a break, work on models, update their rosters and so on...
Above you can see a shot of the main board, the Under-Hive in the ruins of Hive Primus, on Corvus Majoris in the Corvus Sub-Sector.
A world still ravaged by Warp Storms and separated from the Imperium for 1000 years. Plunged into Civil War, small pockets of survivors make their way in the world, hoping that the Warp Storms will abate and that the Imperium will return to the sector and save them. Others are trying to further the cause of the Dark Gods and have joined one of dozens of Cult groups, summoning Daemons, practicing dark magics and worse.
This is where our gangers live, fight, and die...
Below we have a couple of shots of the action,
Above you can see my Son's Chaos Cultist gang advancing on the descendants of the Sisters of Battle that once protected the Shrines of Corvus Majoris.
Above we have the Heavies of Murdoc's Marauders of my Gang, taking the high ground with back up from a Chaos Sorcerer (Wyrd) and a couple of Gangers.
Below, Murdoc and his bodyguards advance under the Cover-Fire provided from above.
No one likes to be on the receiving end of my Heavies!
Taking the Bridge!
After a full day of fighting, seven games took place. Grudges, enemies, plots and schemes have all been made.
Campaign Status? here is where we stand so far
Crusade of Fire: 2
Prophets of War: 3
Servants of Ruin: 2
I managed to play 2 games myself, and while I won both games, I feel I have not done much to further the cause of my Faction (the Servants of Ruin).
I did manage to sway a Chaos Sorcerer to my cause, but failed to capture a Warp Gate which was to be used for future Daemon Summoning. Kendell's Land Pirates, the Crimson Raiders also failed to take it though, so I still have a chance.
Those blasted Sisters of Battle (Escher) captured not one but two of my Cultists! surely they will be tortured for information before being put to death, I must launch an offensive in an effort to rescue them, not because they cannot be replace, but because I don't want them divulging my evil plans to those pathetic servants to the Emperor, holding on to lost hope...
Wednesday, January 9, 2013
Good news and bad. Good news is everyone is pumped to get our campaign rolling, and the terrain is coming along nicely.
Bad news is, GW still hasn't gotten Chris his Escher gang.
That means we are going to push the campaign start back a week. This is not such a bad thing, as this Sunday we are going to take the opportunity to run through some one off games to get our heads wrapped around the game system, its been years since I've played Necromunda, and I am very rusty on the rule set.
It also gives me another week to push out some terrain, as I already mentioned things are coming along.
Above is a snap shot of the table (well the left side where most the painted stuff is anyway)
Below is another view with a rough layout set up just to see where I am at.
And it just isn't quite a Necromunda board without some sort of sewage entry...
You don't realize how much terrain is needed for a good Skirmish game board till you start putting it all together.
I am hoping to have enough done by Sunday that our dry runs will be on my new board, lots of work ahead of me today, and a quick run up to AC Moore, and Jesters Playhouse for more supplies.
Maybe someday I'll even get to work on a new gang of my own but in the mean time my Chaos Cultists will be assisting the Dark Gods in attempting to ensure that the Corvus Sub-System stays lost to the Warp, so that the Powers of Chaos can rule the system for all eternity
Bad news is, GW still hasn't gotten Chris his Escher gang.
That means we are going to push the campaign start back a week. This is not such a bad thing, as this Sunday we are going to take the opportunity to run through some one off games to get our heads wrapped around the game system, its been years since I've played Necromunda, and I am very rusty on the rule set.
It also gives me another week to push out some terrain, as I already mentioned things are coming along.
Above is a snap shot of the table (well the left side where most the painted stuff is anyway)
Below is another view with a rough layout set up just to see where I am at.
And it just isn't quite a Necromunda board without some sort of sewage entry...
You don't realize how much terrain is needed for a good Skirmish game board till you start putting it all together.
I am hoping to have enough done by Sunday that our dry runs will be on my new board, lots of work ahead of me today, and a quick run up to AC Moore, and Jesters Playhouse for more supplies.
Maybe someday I'll even get to work on a new gang of my own but in the mean time my Chaos Cultists will be assisting the Dark Gods in attempting to ensure that the Corvus Sub-System stays lost to the Warp, so that the Powers of Chaos can rule the system for all eternity
Tuesday, January 1, 2013
Necromunda, the count down begins...
Well, in two short weeks, our adventures in the Corvus Sub-Sector will begin. I am officially calling our Necromunda campaign Phase-0 this represents the time period that the campaign will take place.
The Crusade of Fire book breaks the 40k campaign down into 3 Phases, with Phase 1 representing when the Warp Storms engulfing the Corvus Sub-Sector have abated. In our Necromunda Campaign, the Warp Storms are still raging and the Corvus Sub-Sector is still separated from contact with the rest of the Imperium.
Corvus Majoris is the planet that our campaign will take place, below is a snap shot, and a brief background to get our players started.
Our campaign background being set, our players choose their gangs. Right now we are sitting at 6 players for our campaign. Each player has chosen a gang that they would like to play, and a faction from the Crusade of Fire campaign book. Players can choose to belong to the Crusade of Fire, the Servants of Ruin, or the Prophets of War.
1. the Crusade of Fire: those who belong to this faction still believe in the Word of the Emperor, and firmly believe that the forces of the Imperium will come to deliver them from this Hell, and restore their system to its former glory.
2. The Servants of Ruin: Worshipers of Chaos, those who belong to this faction are Cultists of Chaos, who wish to see the entire system taken over by the powers of chaos and have the system plunge into the depths of the Warp forever
3. the Prophets of War: those who do not believe that help from the Imperium is ever coming, or have lost their way. Some are trying to forge their own Kingdoms amongst the ruins, and seek power and glory,others are simply trying to survive in this harsh world.
The Players:
1. Matt- chose to play Cawdor (Crusade of Fire), Matts gang firmly believes that salvation is coming and soon and are trying to see that the way is clear for the arrival of the servants of the Emperor
2. Chris-chose to play Escher (Crusade of Fire) descendants of a small Sisters of Battle Sisterhood stationed on Corvus Majoris and charged with protecting several Holy sites on the planet. This they have done for 1000 years.
3. Mike-chose to play Orks (Prophets of War), Several thousand years before the Warp Storms engulfed the system, a small but not insignificant Ork Waaagh game to the Corvus Sub-System. The Planetary Defense Forces were quick to respond to the threat and quickly put down the greater Waaagh, reducing the marauding Orks to small pockets in the wilds of the various planets of the system. These Orks were hunted for sport, and as a right of passage for young nobles prior to their elevation into the ranks of the Officers of the PDFs of the system. 1000 years of Warp Storms have left the Orks to their own devices, and unmolested they have begun to once again form into bands, and raids on what is left of the human settlements on the planet has become common-place. If one Ork were to rise above the others and gather the small bands together...
4. Kendell-is creating his own Gang using the "Unknown Warriors" article for creating your own gangs (Prophets of War), this small band only seeks riches and glory amongst the ruins of the Hive and seeks to carve out his own small private Kingdom from the ashes.
5. Chucky- Chaos Cultists (Orlock rules) Worshipers of Chaos, this Gang seeks to help the Dark Powers of Chaos plunge the entire system into the Warp forever, although it is whispered that the Gang leader is seeking favor with the Dark Powers in an effort to gain immortality.
6. Me- I'm going to be running to Gangs as GM, a Prophet of War gang (which is more my own if I can get them together in time), and a Chaos Cultist Gang, antagonist NPCs for the gaming group.
The background is set, the players are set, now we need some cool terrain to play on. Here is my first completed piece.
and here are some WIP shots of a couple of other pieces
My goal is to have enough terrain for a 4x4 under-hive ruins table, and enough terrain for a 4x4 City Ruins table. This will allow me to run 2 games at a time, and with only six players in the group should help minimize the downtime for players on our game days.
Well, I've got lots of work to do, I'll be posting regular updates to our campaign right here on my blog as things progress.
The Crusade of Fire book breaks the 40k campaign down into 3 Phases, with Phase 1 representing when the Warp Storms engulfing the Corvus Sub-Sector have abated. In our Necromunda Campaign, the Warp Storms are still raging and the Corvus Sub-Sector is still separated from contact with the rest of the Imperium.
Corvus Majoris is the planet that our campaign will take place, below is a snap shot, and a brief background to get our players started.
Our campaign background being set, our players choose their gangs. Right now we are sitting at 6 players for our campaign. Each player has chosen a gang that they would like to play, and a faction from the Crusade of Fire campaign book. Players can choose to belong to the Crusade of Fire, the Servants of Ruin, or the Prophets of War.
1. the Crusade of Fire: those who belong to this faction still believe in the Word of the Emperor, and firmly believe that the forces of the Imperium will come to deliver them from this Hell, and restore their system to its former glory.
2. The Servants of Ruin: Worshipers of Chaos, those who belong to this faction are Cultists of Chaos, who wish to see the entire system taken over by the powers of chaos and have the system plunge into the depths of the Warp forever
3. the Prophets of War: those who do not believe that help from the Imperium is ever coming, or have lost their way. Some are trying to forge their own Kingdoms amongst the ruins, and seek power and glory,others are simply trying to survive in this harsh world.
The Players:
1. Matt- chose to play Cawdor (Crusade of Fire), Matts gang firmly believes that salvation is coming and soon and are trying to see that the way is clear for the arrival of the servants of the Emperor
2. Chris-chose to play Escher (Crusade of Fire) descendants of a small Sisters of Battle Sisterhood stationed on Corvus Majoris and charged with protecting several Holy sites on the planet. This they have done for 1000 years.
3. Mike-chose to play Orks (Prophets of War), Several thousand years before the Warp Storms engulfed the system, a small but not insignificant Ork Waaagh game to the Corvus Sub-System. The Planetary Defense Forces were quick to respond to the threat and quickly put down the greater Waaagh, reducing the marauding Orks to small pockets in the wilds of the various planets of the system. These Orks were hunted for sport, and as a right of passage for young nobles prior to their elevation into the ranks of the Officers of the PDFs of the system. 1000 years of Warp Storms have left the Orks to their own devices, and unmolested they have begun to once again form into bands, and raids on what is left of the human settlements on the planet has become common-place. If one Ork were to rise above the others and gather the small bands together...
4. Kendell-is creating his own Gang using the "Unknown Warriors" article for creating your own gangs (Prophets of War), this small band only seeks riches and glory amongst the ruins of the Hive and seeks to carve out his own small private Kingdom from the ashes.
5. Chucky- Chaos Cultists (Orlock rules) Worshipers of Chaos, this Gang seeks to help the Dark Powers of Chaos plunge the entire system into the Warp forever, although it is whispered that the Gang leader is seeking favor with the Dark Powers in an effort to gain immortality.
6. Me- I'm going to be running to Gangs as GM, a Prophet of War gang (which is more my own if I can get them together in time), and a Chaos Cultist Gang, antagonist NPCs for the gaming group.
The background is set, the players are set, now we need some cool terrain to play on. Here is my first completed piece.
and here are some WIP shots of a couple of other pieces
My goal is to have enough terrain for a 4x4 under-hive ruins table, and enough terrain for a 4x4 City Ruins table. This will allow me to run 2 games at a time, and with only six players in the group should help minimize the downtime for players on our game days.
Well, I've got lots of work to do, I'll be posting regular updates to our campaign right here on my blog as things progress.
Labels:
Crusade of Fire,
Necromunda,
Warhammer 40k terrain
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