Saturday, March 23, 2013

Meet the Sludge Sifters, a Necromunda Gang Profile

The last couple of weeks I have been giving Mordoc and his Mad Marauders a break, and started playing my new gang, "The Sludge Sifters".
The Sludge Sifters belong to the Prophets of War faction, and believe they are on their own against the forces of Chaos, stuck in the warp storm for all eternity, they feel the Emperor (if there even is such a thing) has abandoned them and that the Imperium of man will never send assistance to this small system they call home.
The Sludge Sifters have been very successful in their ventures, living down by the Sludge River, harvesting sludge from the river, filtering it and using it as a source of nourishment.  Deep in the ruins of the under-hive not only have they survived, but they have thrived.  Successfully establishing settlements, and setting up trade networks, and even a small defense force.

On to the gang members:

First up we have the Gang Leader, Sinclair "The Foreman"
M:4, WS:6, BS:5, S:3, T:3, W: 1, I:4, A:1, LD:9
Wargear: Chainsword, Plasma Pistol, Bolt Pistol, Knife, Respirator, Flak Armor
Skills: Escape Artist, Body Slam, Counter Attack
Cost 220
Xp: 217

The Leader of the Sludge Sifters, Sinclair leads by example, and is not afraid to lead the charge and get stuck in, showing the "Juvees" how it's done.

Ganger, "Face"
M:4, WS:3, BS:3, S:3, T:3, W:1, I:4, A:1, LD:7
Wargear: Shotgun, Auto-Pistol, Knife
XP: 36
Cost: 85

Face tends to bite off more than he can chew in an effort to impress the boss.  Quite often he finds himself out of the fight before he can truly be of help to anyone, but hey, he keeps trying.
(Poor Face, I've had to replace this ganger 3xs in this campaign!)

Fred and Charlie, along with Face these guys form the "Fire Support" element of my gang.  Fred typically works with Face, advancing as a pair (more often than not with Bucky the Ratskin Scout as a guide) while Charlie acts in support of Rufus the Heavy of the group.

Fred: M:4, WS:3, BS:5, S:3, T:4, W:1, I:3, A:1, LD:7
Wargear: Shotgun, Knife
Skills: Bitter Enemy (Sister Superior Christina's Sisters of Battle)
Killer Reputation
Cost: 125
Xp: 68
Charlie: M:4, WS:3, BS:3, T:3, W:1, I:4, A:1, LD:7
Wargear: Boltgun with Telescopic Sight, Knife and Auto-Pistol
Skills: Killer Reputation, Impetuous, Berserk Charge
Xp: 95

Shiv and Packrat, the assault troops of my Gang.  Shiv started as a Juve, and has been with Sinclair since a child.  He has grown to be one of the most powerful members of the gang and answers only to Packrat, and Sinclair himself.  These two don't hesitate to take the fight to the enemy, and frequently make use of vents to take up a position early on in battle to surprise their enemies.

Shiv: M:4, WS:5, BS:3, S:3, T:4, W:1, I:3, A:2, LD:6
Wargear: Laspistol, Chainsword (a gift from Sinclair), and a knife
Cost: 65
Xp: 51
Packrat: M:4, WS:4, BS:6, S:4, T:3, W:1, I:3, A:1, LD:7
Wargear: 2x Auto-Pistols, Massive Axe, Frag Grenades, Knife
Skills: Horrible Scars, Old Battle Wound
Cost: 125
Xp: 94

Junker and Scrapper, the two newbies in the gang.  Still trying to prove themselves, they are ill-equipped but very eager to make their names known.  With 3 settlements now under Sludge Sifter control, there is never a shortage of young men looking to join our ranks.
Scrapper: M:4, WS:2, BS:2, S:3, T:3, W:1, I:3, A:1, LD:6
Wargear: Stubber and Knife
Skills: Nerves of Steel
Cost: 35
Junker: M:4, WS:2, BS:2, S:3, T:3, W:1, I:3, A:1, LD:6
Wargear: Laspistol and Knife

Rufus is Sinclair's 2nd in command.  Rufus typically uses vents to set up an excellent lane of fire.  Then when opportunity presents itself has a habit of using all of his ammo in one volley.  That shortcoming aside Rufus is truly the backbone of the gang.
Rufus: M:4, WS:3, BS:3, S:4, T:4, W:1, I:3, A:1, LD:7
Wargear: Heavy Bolter, Auto-Pistol, Knife
Skills: Armorer, Medic
Cost: 255
Xp: 143

The Hired Guns: Pistol Pete, Boris, and Bucky

Pistol Pete: Underhive Scum
M:4, WS:3, BS:4, S:3, T:3, W:1, I:4, A:1, LD:8
Wargear: Pair of Bolt Pistols
Skills: Quickdraw, Gunfighter, Dodge
Boris: Underhive Scum
M:4, WS: 3, BS:4, S:3, T:3, W:1, I:5, A:1, LD:8
Wargear: Pair of Bolt Pistols
Bucky: Ratskin Scout
M:4, WS:4, BS:3, S:3, T:4, W:1, I:3, A:1, LD:8
Wargear: Knife, Axe, Autogun, Blind Snake Pouch

And last but not least we have Mutt.  Mutt has just recently joined the gang and is obviously still WIP, I will get some paint on him tonight though, so that he can fight tomorrow with the rest of the boys.

I am using the Cawdor rules for this gang, mainly because that was the only gang that could start with a bolter, and thats what Charlie was armed with.  My gang has an odd assortment of advances and skills that don't always match their gear, but that is part of their charm.

Gang Rating currently stands at: 2016 (with the Hired Guns)
with 33 Credits in the stash.

Hope you all enjoyed this overview of my current gang.
Till next time, thanks for reading!

Monday, March 11, 2013

The Colonial, Cold Wars, Necromunda, sooo much to talk about...

Well, it has been a couple of weeks since my last post.  Not because I haven't wanted to blog, but because I have been very busy.  No, not at work but on the hobby front for once.

Two weeks ago I attended the Colonial GT.  This is the 3rd year that Chris Nanry has owned this event, purchasing it from Matt York.  For many years this was a must attend event for WHFB players all over.  Chris however has done a wonderful job expanding the event.  This year breaking it up into two separate events.  Two weeks ago was the Warmachine and WH40k event.  (the WHFB event will take place during the Warstore Weekend the first weekend of November).
I took my Space Wolves and threw together a quick list as I haven't been playing much 40k lately being fully involved with Necromunda.
I took a soft list, with 3 Pods a couple of Razorbacks, some Scouts and LongFangs, with a mix of GreyHunters and Wolfguard leading the way.  All led by the Old Wolf himself.
Yes, I got my ass kicked.  Alllll weekend long.
Not that I really care mind ya, I specifically went with the purpose of hanging out with some old friends this weekend.  The gaming was really secondary to seeing those folks that I only get to see 2-3 times a year.
Gaming-wise the highlight of the weekend was Logan Grimnar defeating this Daemon Prince in Close Combat.
Was a great time, and I came away with 3rd best paint, and an idea for a new army that will remain top secret for now...

Last weekend, my buddy Matt and I took a day trip to Lancaster Pa. to attend Cold Wars.  What a great time.  I have said before that one day is not enough for an event like that and I am considering taking 2 or 3 days to go to Historicon this summer.
Check out the size of the dealers area!  You could spend a whole day just looking through all the gems tucked away here.

Ah, the Necromunda update.  We have had two gaming sessions since I last posted, the current campaign standings are:
Crusade of Fire: 5
Prophets of War: 6
Servants of Ruin: 7
Chaos is ahead, Plague Zombies are running amuck, and things are getting crazy!
Yesterday we played a 4 player game.  Zombies were found to be lurking around the Sludge River, and pushed the Sludge Sifters (my new gang) out of their territory, with the Cawdor hot on the heels of the Zombies, hunting them down in a Crusade of Fire, this pushed the Sludge Sifters into Sister Superior Christine's territory where her Sisters were in battle with the Brides of Chucky, a renegade group formerly of Christines band, and now worshiping Khrone.  Whew, our Multi-player games are great.
One of Sister Superiors Battle Sisters taking the high ground
The Cawdor, acting in support of their Under-Hive Scum guide, hunting Zombies!
Seems even the Sisters are not above employing some Under-Hive Scum.
Zombies seemed to be everywhere!
My new gang came out swinging, errrr, I mean shooting.
The battle was hard fought, but at the end of the day the I the Brides of Chucky were chased off by Sister Superior Christine's Battle Sisters, The Cawdor evacuated the area as well to regroup, and my Sludge Sifters managed to hold their ground, sending the Battle Sisters packing.  A victory to the Sludge Sifters and a campaign point to the Prophets of War!

Next week I hope to have my Chaos gang back up and running, but I have a thing about playing with unpainted models, so gave them the week off while I finish up 2 new models for the gang.

I have however gotten some new terrain up on the board

Above you can see my new Apartment complex, and some of the new scatter terrain I did for the board.  Still lots to do, but we are getting there.
Above you can also see the platform (landing pad) with the ruined building on top.  Playing and moving underneath it has been a pain in the ass, game play-wise.
So, I am fixing it.  I think closing off the bottom will make game play much better on our board.
Oh, one last tidbit. 
I got these babies from a company called "Litko" you can custom make game markers.  They took about 4 weeks to get, but we used them last week and found them to be much better than trying to use dice or chits, little gems ect.

Well that's it for today, (isn't that enough?)
Thanks for reading!!!