tag:blogger.com,1999:blog-70959235455160441282024-03-13T02:08:16.169-07:00My 40k stuffWarhammer 40k, Necromunda, Mordheim, and other musings from LittlbitzTed Nagelhttp://www.blogger.com/profile/08722464988570156477noreply@blogger.comBlogger100125tag:blogger.com,1999:blog-7095923545516044128.post-69873966273821608482013-12-29T04:33:00.001-08:002013-12-29T04:33:22.093-08:00Mordheim Campaign start is sneaking up on meI have slacked a little in posting WIP for my Mordheim preparations but that doesn't mean I haven't been hard at work, quite the contrary.<br />
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I am nearly done with the terrain I think, hell if I'm not then what I have finished by the start date will just have to do. <br />
I guess that goes for what I have completed in the way of NPCs and antagonists for the campaign.<br />
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Here is a teaser of what our warbands will be facing...<br />
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Scary stuff right?! <br />
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Anyways, as I am a bit ahead of schedule, I am starting the campaign a bit early 01-26-14 is our kick off date, sign up sheet is at the store.<br />
The campaign will run for 8 Sunday gaming sessions with no games being played on 03-09-14 as I will be away at Cold Wars.<br />
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Next week I hope to post a full tour of Kragensburg and its people, so keep an eye out...Ted Nagelhttp://www.blogger.com/profile/08722464988570156477noreply@blogger.com0tag:blogger.com,1999:blog-7095923545516044128.post-27032237631763235052013-12-11T05:44:00.001-08:002013-12-11T05:44:43.566-08:00The Garden of Morr, oh and a little 40k thrown in just because...Well first I guess I should mention the 1500 point tournament last Sunday. It really was a great day even if the turn out wasn't so good.<div>
Once again we used the Mechanicon Rules for the missions, I really do feel this is a superior way for tournaments to score games, but that is for a post in and of itself, one which I will get to in the not so distant future.</div>
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I took my IG army this time out, my list roughly looked like this:</div>
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HQ: Co Command, Standard, 3x PG in a Chimera Transport</div>
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1st Platoon: Cmd with 4x flamers in a Chimera Transport</div>
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2x squads with Auto Cannon and Flamer</div>
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Heavy Wpns squad with Lascannons</div>
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2nd Platoon: Cmd with 4x Meltaguns in a Chimera</div>
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2x squads with Auto Cannon and Flamer</div>
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Special Weapons squad with 3x Meltaguns</div>
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Vet Squad with 3x Plasma, Vet Sgt. with Plasma Pistol</div>
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Mounted in a Valkyrie</div>
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Vet Squad with 3x Plasma, Heavy Bolter, Vet sgt with Power fist, squad has Carapace</div>
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in a Chimera Transport</div>
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2x Armored Sentinels with Plasma Cannons (separate choices)</div>
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Nothing fancy, just lots of guys some transports and 10 scoring units.</div>
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I did pretty well, defeating Plague Marines, IG, and Tau in that order and taking 1st in our mini-event.</div>
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The highlight of the day was this<div class="separator" style="clear: both; text-align: center;">
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What you see there is Lt. Norris (formerly Sgt Norris) fighting with a Terminator in a Challenge. Let me just say that his promotion was NOT post humus. </div>
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That's right folks Lt. Norris defeated this Terminator Champion with his big scary poweraxe in a challenge!</div>
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I'm positively going to have to build a new model for this fella, or at least convert the existing model with some wargear more suited to his new rank and station...</div>
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On the Mordheim front I have been hard at work still working on the board. I recently picked up a Garden of Morr and spent the other day getting it together.</div>
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Above you can see a couple of mock up layouts to get an idea of how the cemetery will fit in Kragensburg, I need a little something else in that open space with just the 2 trees, but haven't quite decided what yet.</div>
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Ok, now brace yourselves for what is next folks, the other day I was going through the drawers in my office just poking about for some models to use in the upcoming campaign. Then it happened, in the deepest darkest depths of the room, I found a bag with a long forgotten Forge World kit.</div>
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It was with the excitement of a 12 year old boy on Christmas Morning that I put this model together, and this is going to be a focus point on an adventure one week in my up coming campaign.</div>
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Yes, it's the Greater Spawn</div>
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I can't wait to get this beast painted up</div>
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Be afraid people of Kragensburg, be very afraid...</div>
Ted Nagelhttp://www.blogger.com/profile/08722464988570156477noreply@blogger.com0tag:blogger.com,1999:blog-7095923545516044128.post-57228283240231026412013-12-04T06:23:00.001-08:002013-12-04T06:23:14.869-08:00Updated Campaign Intro.<div class="MsoNormal" style="text-align: center;">
<span style="line-height: 27.77777862548828px;"><b>Okay folks, here is an updated rules sheet for my campaign. I'll be putting together the sign in sheet over the next couple of days which will include all the campaign dates. There is one weekend in March that I'm going to be away at Cold Wars so wont be running the campaign that weekend.</b></span></div>
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<span style="line-height: 27.77777862548828px;"><b>I will be printing these campaign rules out for everyone, and will have copies at the AetherStorm Games for everyone.</b></span></div>
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<span style="line-height: 27.77777862548828px;"><b>Please read through this rules packet carefully as there are significant changes to the current rule set. For Example, you will see that Armor is much more important in this campaign, and many items that warriors can normally find are not so readily available in the wilds of the Middle Mountains.</b></span></div>
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<b><span style="font-family: "Old English Text MT"; font-size: 20.0pt; line-height: 107%;">Welcome
to Kragensburg<o:p></o:p></span></b></div>
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<b><span style="font-family: "Old English Text MT"; font-size: 12.0pt; line-height: 107%;">A
Warhammer Skirmish Campaign using the Mordheim rules<o:p></o:p></span></b></div>
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<b><span style="font-family: "Old English Text MT"; font-size: 20.0pt; line-height: 107%; mso-bidi-font-family: "Times New Roman";">T</span></b><b><span style="font-family: "Times New Roman","serif"; font-size: 12.0pt; line-height: 107%;">he
City State of Kragensburg sits in the south western end of the Middle Mountains
of the Empire. The Middle Mountains is
said to be a mountain range “shunned by all right-minded folk”, leaving it as a
lair for bandits, rogues and other undesirables. This makes the City of Kragensburg the
perfect place for these types of people to live, and even prosper living
outside of the influence of the Empire, a man must truly be desperate or crazed
to call such a place home. Yet there are
those who live and thrive in Kragensburg, the city itself prospers with trade,
the rare ore mined from the mountains, and the powerful magical artifacts in
the many ruins within the Mountains make the place popular for adventurers,
raiders, bandits and thrill seekers. The
City of Kragensburg has stood since the days that the Brass Keep was a bastion
of the Empire, and has stood firm against the almost constant raids of the
Warriors of Chaos who now call the Brass Keep home, maintaining a foothold in
the midst of the Empire. The taint of
Chaos has blighted this land, and many monsters call the region home. Graf Boris Todbringer, Count of Middenheim
has raised many an armed expedition (as have other Elector Counts in the
neighboring provinces) to clear out the taint of chaos and reclaim the Brass
Keep but all attempts have failed, doomed from the start and few, if any of the
brave souls that enter the mountains ever return…<o:p></o:p></span></b></div>
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<b><span style="font-family: "Old English Text MT"; font-size: 20.0pt; line-height: 107%; mso-bidi-font-family: "Times New Roman";">The Warbands<o:p></o:p></span></b></div>
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<b><span style="font-family: "Old English Text MT"; font-size: 20.0pt; line-height: 107%; mso-bidi-font-family: "Times New Roman";">W</span></b><b><span style="font-family: "Times New Roman","serif"; font-size: 12.0pt; line-height: 107%;">arbands
will be constructed using the rules presented in the Mordheim Rulebook. <o:p></o:p></span></b></div>
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<b><span style="font-family: "Times New Roman","serif"; font-size: 12.0pt; line-height: 107%;">The
following Warbands will be allowed:<o:p></o:p></span></b></div>
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</span></span><!--[endif]--><b><span style="font-family: "Times New Roman","serif"; font-size: 12.0pt;"> Reikland<o:p></o:p></span></b></div>
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</span></span><!--[endif]--><b><span style="font-family: "Times New Roman","serif"; font-size: 12.0pt;">Middenheim<o:p></o:p></span></b></div>
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</span></span><!--[endif]--><b><span style="font-family: "Times New Roman","serif"; font-size: 12.0pt;">Marienburg<o:p></o:p></span></b></div>
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</span></span><!--[endif]--><b><span style="font-family: "Times New Roman","serif"; font-size: 12.0pt;">Witch Hunters<o:p></o:p></span></b></div>
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</span></span><!--[endif]--><b><span style="font-family: "Times New Roman","serif"; font-size: 12.0pt;">Sisters of
Sigmar<o:p></o:p></span></b></div>
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</span></span><!--[endif]--><b><span style="font-family: "Times New Roman","serif"; font-size: 12.0pt;">Undead<o:p></o:p></span></b></div>
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</span></span><!--[endif]--><b><span style="font-family: "Times New Roman","serif"; font-size: 12.0pt;">Skaven<o:p></o:p></span></b></div>
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</span></span><!--[endif]--><b><span style="font-family: "Times New Roman","serif"; font-size: 12.0pt;">Cult of the
Possessed<o:p></o:p></span></b></div>
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</span></span><!--[endif]--><b><span style="font-family: "Times New Roman","serif"; font-size: 12.0pt;">Carnival of
Chaos<o:p></o:p></span></b></div>
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</span></span><!--[endif]--><b><span style="font-family: "Times New Roman","serif"; font-size: 12.0pt;">Beastman Raiders<o:p></o:p></span></b></div>
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</span></span><!--[endif]--><b><span style="font-family: "Times New Roman","serif"; font-size: 12.0pt;">Dwarf Treasure
Hunters<o:p></o:p></span></b></div>
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</span></span><!--[endif]--><b><span style="font-family: "Times New Roman","serif"; font-size: 12.0pt;">Marauders of
Chaos (Follow the Darkest Tribes rules</span></b><b><span style="font-family: "Times New Roman","serif";"> are not in use)</span></b><span style="font-family: "Times New Roman","serif";"><o:p></o:p></span></div>
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<b><span style="font-family: "Old English Text MT"; font-size: 20.0pt;">The House Rules<o:p></o:p></span></b></div>
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</span></span><!--[endif]--><b><span style="font-family: "Times New Roman","serif"; font-size: 12.0pt;">All intact buildings
are impassable terrain, all doors have been magically locked by local wizards
protecting the citizens of Kragensburg, NPC characters can of course enter
buildings at the Game Masters discretion (exceptions to this rule will be
clearly stated)<o:p></o:p></span></b></div>
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</span></span><!--[endif]--><b><span style="font-family: "Times New Roman","serif"; font-size: 12.0pt;">All other Empire
in Flames terrain rules are in effect.
Note that all hills are considered difficult ground when changing
levels.<o:p></o:p></span></b></div>
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</span></span><!--[endif]--><b><span style="font-family: "Times New Roman","serif"; font-size: 12.0pt;">The Critical
Wound charts at the back of the Mordheim rule book are in effect<o:p></o:p></span></b></div>
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</span></span><!--[endif]--><b><span style="font-family: "Times New Roman","serif"; font-size: 12.0pt;">Escape from
Combat rules in effect<o:p></o:p></span></b></div>
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</span></span><!--[endif]--><b><span style="font-family: "Times New Roman","serif"; font-size: 12.0pt;">Rewards of the Shadowlord
in effect<o:p></o:p></span></b></div>
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<!--[if !supportLists]--><span style="font-family: Symbol; font-size: 12.0pt; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;">·<span style="font-family: 'Times New Roman'; font-size: 7pt;">
</span></span><!--[endif]--><b><span style="font-family: "Times New Roman","serif"; font-size: 12.0pt;">Black powder
weapon misfire chart in effect<o:p></o:p></span></b></div>
<div class="MsoNoSpacing" style="margin-left: .5in; mso-list: l0 level1 lfo2; text-indent: -.25in;">
<!--[if !supportLists]--><span style="font-family: Symbol; font-size: 12.0pt; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;">·<span style="font-family: 'Times New Roman'; font-size: 7pt;">
</span></span><!--[endif]--><b><span style="font-family: "Times New Roman","serif"; font-size: 12.0pt;">Mounted warriors
rules as per the Mordheim rulebook.<o:p></o:p></span></b></div>
<div class="MsoNoSpacing" style="margin-left: .5in; mso-list: l0 level1 lfo2; text-indent: -.25in;">
<!--[if !supportLists]--><span style="font-family: Symbol; font-size: 12.0pt; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;">·<span style="font-family: 'Times New Roman'; font-size: 7pt;">
</span></span><!--[endif]--><b><span style="font-family: "Times New Roman","serif"; font-size: 12.0pt;">The Sling
provides a +1 to a warriors armor save when saving against a wound from this
weapon<o:p></o:p></span></b></div>
<div class="MsoNoSpacing" style="margin-left: .5in; mso-list: l0 level1 lfo2; text-indent: -.25in;">
<!--[if !supportLists]--><span style="font-family: Symbol; font-size: 12.0pt; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;">·<span style="font-family: 'Times New Roman'; font-size: 7pt;">
</span></span><!--[endif]--><b><span style="font-family: "Times New Roman","serif"; font-size: 12.0pt;">Armor and
Injuries: If a Hero rolls a death result on the injury chart there is a chance
his armor will save him. The Hero is
allowed an armor save in this case and if the save is made death has been
avoided! For Henchmen, if they die after
a game, they too are allowed an armor save.
If the save is passed, they are allowed a 2nd chance to live and a
re-roll is made.<o:p></o:p></span></b></div>
<div class="MsoNoSpacing" style="margin-left: .5in; mso-list: l0 level1 lfo2; text-indent: -.25in;">
<!--[if !supportLists]--><span style="font-family: Symbol; font-size: 12.0pt; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;">·<span style="font-family: 'Times New Roman'; font-size: 7pt;">
</span></span><!--[endif]--><b><span style="font-family: "Times New Roman","serif"; font-size: 12.0pt;">The Armor Save
Modifier Chart is being shifted by one, so penalties do not begin until S5.<o:p></o:p></span></b></div>
<div class="MsoNoSpacing" style="margin-left: .5in; mso-list: l0 level1 lfo2; text-indent: -.25in;">
<!--[if !supportLists]--><span style="font-family: Symbol; font-size: 12.0pt; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;">·<span style="font-family: 'Times New Roman'; font-size: 7pt;">
</span></span><!--[endif]--><b><span style="font-family: "Times New Roman","serif"; font-size: 12.0pt;">The Blunderbuss
follows normal rules for targeting (must target the closest model and center your
template on that model) an appropriate
template should be cut from construction paper for ease of play.<o:p></o:p></span></b></div>
<div class="MsoNoSpacing" style="margin-left: .5in; mso-list: l0 level1 lfo2; text-indent: -.25in;">
<!--[if !supportLists]--><span style="font-family: Symbol; font-size: 12.0pt; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;">·<span style="font-family: 'Times New Roman'; font-size: 7pt;">
</span></span><!--[endif]--><b><span style="font-family: "Times New Roman","serif"; font-size: 12.0pt;">WYSIWYG is going
to be enforced within reason, if you are not sure if something is appropriately
represented check with me.<o:p></o:p></span></b></div>
<div class="MsoNoSpacing" style="margin-left: .5in; mso-list: l0 level1 lfo2; text-indent: -.25in;">
<!--[if !supportLists]--><span style="font-family: Symbol; font-size: 12.0pt; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;">·<span style="font-family: 'Times New Roman'; font-size: 7pt;">
</span></span><!--[endif]--><b><span style="font-family: "Times New Roman","serif"; font-size: 12.0pt;">ALL MODELS WILL
BE PAINTED! I have been spending an
incredible amount of time working on terrain, and models to populate the city I
expect everyone playing in this campaign to have their Warband fully painted. This includes later additions and the hiring
of sell swords, so plan accordingly.<o:p></o:p></span></b></div>
<div class="MsoNoSpacing" style="margin-left: .5in; mso-list: l0 level1 lfo2; text-indent: -.25in;">
<!--[if !supportLists]--><span style="font-family: Symbol; font-size: 12.0pt; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;">·<span style="font-family: 'Times New Roman'; font-size: 7pt;">
</span></span><!--[endif]--><b><span style="font-family: "Times New Roman","serif"; font-size: 12.0pt;">I will be using
the Blood Pact rules, however not all Hired Swords will form such a bond with
all Warbands, so check with me before making any rolls.<o:p></o:p></span></b></div>
<div class="MsoNoSpacing" style="margin-left: .5in; mso-list: l0 level1 lfo2; text-indent: -.25in;">
<!--[if !supportLists]--><span style="font-family: Symbol; font-size: 12.0pt; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;">·<span style="font-family: 'Times New Roman'; font-size: 7pt;">
</span></span><!--[endif]--><b><span style="font-family: "Times New Roman","serif"; font-size: 12.0pt;">Important note
on equipment: Any item that has a rarity value of 9+ and is in your warband
equipment list can only be purchased without a roll at initial warband
creation, this represents your warband starting out from their home, base of
operations, fortress or what-not. These
items are not readily available once your warband is out adventuring, this
includes later additions to the warband.<o:p></o:p></span></b></div>
<div class="MsoNoSpacing" style="margin-left: .5in; mso-list: l0 level1 lfo2; text-indent: -.25in;">
<!--[if !supportLists]--><span style="font-family: Symbol; font-size: 12.0pt; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;">·<span style="font-family: 'Times New Roman'; font-size: 7pt;">
</span></span><!--[endif]--><b><span style="font-family: "Times New Roman","serif"; font-size: 12.0pt;">Rarity rolls:
You may only purchase a rare item once after each game. For example, if you make 5 rare rolls and
score a 9, 8, 8, 9, 5. You may only
purchase 1 Lucky Charm, not 4. You can
choose other items, but only one of each may be <o:p></o:p></span></b></div>
<div class="MsoNoSpacing" style="margin-left: .5in;">
<b><span style="font-family: "Times New Roman","serif"; font-size: 12.0pt;">purchased
after each round. You would need to wait
until after the next game to purchase a 2<sup>nd</sup> Lucky Charm.<o:p></o:p></span></b></div>
<div class="MsoNoSpacing" style="margin-left: .5in; mso-list: l0 level1 lfo2; text-indent: -.25in;">
<!--[if !supportLists]--><span style="font-family: Symbol; font-size: 12.0pt; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;">·<span style="font-family: 'Times New Roman'; font-size: 7pt;">
</span></span><!--[endif]--><b><span style="font-family: "Times New Roman","serif"; font-size: 12.0pt;">Hunting Arrows
MAY NOT be purchased by beginning Warbands.<o:p></o:p></span></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div align="center" class="MsoNoSpacing" style="text-align: center;">
<b><span style="font-family: "Old English Text MT"; font-size: 20.0pt; mso-bidi-font-family: "Times New Roman";">The Hired Swords<o:p></o:p></span></b></div>
<div class="MsoNoSpacing" style="margin-left: .5in;">
<br /></div>
<div class="MsoNoSpacing" style="margin-left: .5in; mso-list: l0 level1 lfo2; text-indent: -.25in;">
<!--[if !supportLists]--><span style="font-family: Symbol; font-size: 12.0pt; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;">·<span style="font-family: 'Times New Roman'; font-size: 7pt;">
</span></span><!--[endif]--><b><span style="font-family: "Times New Roman","serif"; font-size: 12.0pt;">Ogre Bodyguard<o:p></o:p></span></b></div>
<div class="MsoNoSpacing" style="margin-left: .5in; mso-list: l0 level1 lfo2; text-indent: -.25in;">
<!--[if !supportLists]--><span style="font-family: Symbol; font-size: 12.0pt; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;">·<span style="font-family: 'Times New Roman'; font-size: 7pt;">
</span></span><!--[endif]--><b><span style="font-family: "Times New Roman","serif"; font-size: 12.0pt;">Halfling Scout<o:p></o:p></span></b></div>
<div class="MsoNoSpacing" style="margin-left: .5in; mso-list: l0 level1 lfo2; text-indent: -.25in;">
<!--[if !supportLists]--><span style="font-family: Symbol; font-size: 12.0pt; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;">·<span style="font-family: 'Times New Roman'; font-size: 7pt;">
</span></span><!--[endif]--><b><span style="font-family: "Times New Roman","serif"; font-size: 12.0pt;">Warlock<o:p></o:p></span></b></div>
<div class="MsoNoSpacing" style="margin-left: .5in; mso-list: l0 level1 lfo2; text-indent: -.25in;">
<!--[if !supportLists]--><span style="font-family: Symbol; font-size: 12.0pt; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;">·<span style="font-family: 'Times New Roman'; font-size: 7pt;">
</span></span><!--[endif]--><b><span style="font-family: "Times New Roman","serif"; font-size: 12.0pt;">Freelancer<o:p></o:p></span></b></div>
<div class="MsoNoSpacing" style="margin-left: .5in; mso-list: l0 level1 lfo2; text-indent: -.25in;">
<!--[if !supportLists]--><span style="font-family: Symbol; font-size: 12.0pt; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;">·<span style="font-family: 'Times New Roman'; font-size: 7pt;">
</span></span><!--[endif]--><b><span style="font-family: "Times New Roman","serif"; font-size: 12.0pt;">Elf Ranger<o:p></o:p></span></b></div>
<div class="MsoNoSpacing" style="margin-left: .5in; mso-list: l0 level1 lfo2; text-indent: -.25in;">
<!--[if !supportLists]--><span style="font-family: Symbol; font-size: 12.0pt; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;">·<span style="font-family: 'Times New Roman'; font-size: 7pt;">
</span></span><!--[endif]--><b><span style="font-family: "Times New Roman","serif"; font-size: 12.0pt;">Dwarf Troll
Slayer<o:p></o:p></span></b></div>
<div class="MsoNoSpacing" style="margin-left: .5in; mso-list: l0 level1 lfo2; text-indent: -.25in;">
<!--[if !supportLists]--><span style="font-family: Symbol; font-size: 12.0pt; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;">·<span style="font-family: 'Times New Roman'; font-size: 7pt;">
</span></span><!--[endif]--><b><span style="font-family: "Times New Roman","serif"; font-size: 12.0pt;">Grave Robber<o:p></o:p></span></b></div>
<div class="MsoNoSpacing" style="margin-left: .5in; mso-list: l0 level1 lfo2; text-indent: -.25in;">
<!--[if !supportLists]--><span style="font-family: Symbol; font-size: 12.0pt; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;">·<span style="font-family: 'Times New Roman'; font-size: 7pt;">
</span></span><!--[endif]--><b><span style="font-family: "Times New Roman","serif"; font-size: 12.0pt;">Bard<o:p></o:p></span></b></div>
<div class="MsoNoSpacing" style="margin-left: .5in; mso-list: l0 level1 lfo2; text-indent: -.25in;">
<!--[if !supportLists]--><span style="font-family: Symbol; font-size: 12.0pt; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;">·<span style="font-family: 'Times New Roman'; font-size: 7pt;">
</span></span><!--[endif]--><b><span style="font-family: "Times New Roman","serif"; font-size: 12.0pt;">Beast Hunter<o:p></o:p></span></b></div>
<div class="MsoNoSpacing" style="margin-left: .5in; mso-list: l0 level1 lfo2; text-indent: -.25in;">
<!--[if !supportLists]--><span style="font-family: Symbol; font-size: 12.0pt; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;">·<span style="font-family: 'Times New Roman'; font-size: 7pt;">
</span></span><!--[endif]--><b><span style="font-family: "Times New Roman","serif"; font-size: 12.0pt;">Road Warden<o:p></o:p></span></b></div>
<div class="MsoNoSpacing" style="margin-left: .5in; mso-list: l0 level1 lfo2; text-indent: -.25in;">
<!--[if !supportLists]--><span style="font-family: Symbol; font-size: 12.0pt; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;">·<span style="font-family: 'Times New Roman'; font-size: 7pt;">
</span></span><!--[endif]--><b><span style="font-family: "Times New Roman","serif"; font-size: 12.0pt;">Highwayman<o:p></o:p></span></b></div>
<div class="MsoNoSpacing" style="margin-left: .5in; mso-list: l0 level1 lfo2; text-indent: -.25in;">
<!--[if !supportLists]--><span style="font-family: Symbol; font-size: 12.0pt; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;">·<span style="font-family: 'Times New Roman'; font-size: 7pt;">
</span></span><!--[endif]--><b><span style="font-family: "Times New Roman","serif"; font-size: 12.0pt;">Old Prospector<o:p></o:p></span></b></div>
<div class="MsoNoSpacing" style="margin-left: .5in; mso-list: l0 level1 lfo2; text-indent: -.25in;">
<!--[if !supportLists]--><span style="font-family: Symbol; font-size: 12.0pt; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;">·<span style="font-family: 'Times New Roman'; font-size: 7pt;">
</span></span><!--[endif]--><b><span style="font-family: "Times New Roman","serif"; font-size: 12.0pt;">Human Scout<o:p></o:p></span></b></div>
<div class="MsoNoSpacing" style="margin-left: .5in; mso-list: l0 level1 lfo2; text-indent: -.25in;">
<!--[if !supportLists]--><span style="font-family: Symbol; font-size: 12.0pt; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;">·<span style="font-family: 'Times New Roman'; font-size: 7pt;">
</span></span><!--[endif]--><b><span style="font-family: "Times New Roman","serif"; font-size: 12.0pt;">Runesmith
Journeyman<o:p></o:p></span></b></div>
<div class="MsoNoSpacing" style="margin-left: .5in; mso-list: l0 level1 lfo2; text-indent: -.25in;">
<!--[if !supportLists]--><span style="font-family: Symbol; font-size: 12.0pt; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;">·<span style="font-family: 'Times New Roman'; font-size: 7pt;">
</span></span><!--[endif]--><b><span style="font-family: "Times New Roman","serif"; font-size: 12.0pt;">Pit Fighter<o:p></o:p></span></b></div>
<div class="MsoNoSpacing" style="margin-left: .25in;">
<br /></div>
<div align="center" class="MsoNoSpacing" style="margin-left: .25in; text-align: center;">
<b><span style="font-family: "Old English Text MT"; font-size: 20.0pt; mso-bidi-font-family: "Times New Roman";">Additional Notes<o:p></o:p></span></b></div>
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<br /></div>
<div class="MsoNoSpacing" style="margin-left: .25in;">
<b><span style="font-family: "Times New Roman","serif"; font-size: 12.0pt;">If
there is a Hired Sword that you want to hire that is not on the list, or not
normally allowed by your Warband so that we can discuss the possibilities.<o:p></o:p></span></b></div>
<div class="MsoNoSpacing" style="margin-left: .25in;">
<br /></div>
<div class="MsoNoSpacing" style="margin-left: .25in;">
<b><span style="font-family: "Times New Roman","serif"; font-size: 12.0pt;">I
am using the equipment list from the Mordheim basic rule book. If anyone wants to search for equipment not
listed in that book, present a copy of the rules and again it will be
discussed.<o:p></o:p></span></b></div>
<br />
<div align="center" class="MsoNormal" style="text-align: center;">
<br /></div>
<div align="center" class="MsoNormal" style="text-align: center;">
<b><span style="font-family: "Old English Text MT"; font-size: 12.0pt; line-height: 107%; mso-bidi-font-family: "Times New Roman";"><br /></span></b></div>
Ted Nagelhttp://www.blogger.com/profile/08722464988570156477noreply@blogger.com0tag:blogger.com,1999:blog-7095923545516044128.post-43547513709872329192013-12-02T05:14:00.002-08:002013-12-02T05:15:11.547-08:00Back to MordheimWell last week was a nice diversion. A dangerous thing for me, because I get caught up and after playing my Spaces Wolves for a day, I spent quite a bit of time thinking of new lists and ways of making my Wolves a bit more effective while maintaining their uniqueness.<br />
<br />
But it was back to work on Kragensburg, and my upcoming Mordheim Campaign.<br />
I've gotten quite a bit done since my last post, first up we have 2 new buildings.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUdde441qWcPkgN4gFBiXJ4ZODj5tsJC4PVjFdJ2ICPnN-qB9D_lCxNZMQNQEreYR8IW8tT5l_hdsx38Ol5CTgJFy0aX6mR5HXnP10mxdDL0TUCBXM2CoF6TqMMAbnkyVL-rlN_cEa2nc/s1600/new+bldgs.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUdde441qWcPkgN4gFBiXJ4ZODj5tsJC4PVjFdJ2ICPnN-qB9D_lCxNZMQNQEreYR8IW8tT5l_hdsx38Ol5CTgJFy0aX6mR5HXnP10mxdDL0TUCBXM2CoF6TqMMAbnkyVL-rlN_cEa2nc/s320/new+bldgs.JPG" width="238" /></a></div>
A Chapel and a Wizards Tower, These don't actually belong to me, they belong to my friend Matt. When I saw them on a table with no paint on them I struck a deal. Let me paint them and use them in my upcoming campaign boom, deal struck. I have some more buildings for my board, and after the campaign Matt has two painted buildings for his Warhammer Fantasy Games.<br />
<br />
Also on the building front I finally got an Email updating my order status from ArmorCast telling me my items were shipped! It's been awhile Oct 25th in fact is when I placed the order. I know they cast to order so take a little bit longer, but damn, I was starting to get worried. Though I wont truly be relieved until they arrive on my doorstep. <br />
I am waiting to see if I like the product before I place another order with them. If I do then I'm certainly going to place another order straight away anticipating a long wait.<br />
<br />
I have also been painting up some more people to populate my town.<br />
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<br />
<br />
Above you can see three more from Lead Adventures. My new favorite miniature company, maybe I'm a bit biased because they are German, but that aside, the minis are great. Nice detail, fun to paint, and it actually looks like someone cleaned the flash off of them before I get them. Of course there is still some, but man they are clean. <br />
These have also been great fun to paint because I have been experimenting with all sorts of different pallets of color, as the figures need not represent just one regiment or province.<br />
<br />
Yesterday I went down to Aetherstorm Games to set up the board, and get a couple of games in, try a few board lay outs and generally get a feel for ease of transport.<br />
<br />
I got two games in with my Reiklanders Warband against my friend Chris and his Beastmen. We both decided to start fresh Warbands for a kind of mini Warm-up campaign to help me work out some kinks.<br />
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Above you can see my Reiklanders getting stomped by the Beastmen, this happened to me twice yesterday! Oh well, at the end of the day, my Warband didn't end up too badly. Nothing really hurt but their pride (and a life or two)<br />
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By chance Les stopped by the store to get a make-up game in with a player in his current Mordheim Campaign. After his game, he wrote up a Possessed Warband and took the fight to Chris giving my table another test run.<br />
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Here is a view of the Layout we used yesterday, quite cluttered but still lots to do, getting there, but lots to do...<br />
I also spoke with both about the campaign, and my ideas for some of the rules I'm going to be using. Once I get it all figured out, I'm going to take all my assorted notes and type up a game packet to go with the sign up sheets.<br />
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Some ideas were tossed around, and some of my original ideas seemed not so good, and some seemed better. As I get closer to campaign kick off I think that the real challenge for me is going to be attempting to ensure that all players have a good time. That means keeping the Players that are more stat and combo oriented "reeled in" while not giving too much to the "softer" in it for the campaign experience players.<br />
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In the best interest of AetherStorm I decided to increase my player cap to 12. I don't think that it's going to effect too much as most wont be able to play in both sessiosns on Sunday anyway.<br />
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My game plan is to allow 2 games a week, these must be played on Sunday. I will arrive at about noon each Sunday for table set up. This will allow those who are not going to make the later session to get a game in before the main session kicks off. The first main session will kick off at 2:00 with a projected end time of 4:00 (if it goes longer no big deal) there will then be plenty of time for a make up game until session 2 which will start around 6:00 then if time allows and I still have enough steam, another make up session after round two.<br />
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And finally we have a bit of what I have been working on. I came across a couple of these lovelies while trying to find an empty game case for my Warbands.<br />
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The paint job is old, very old. But I think they are good enough for campaign use. Now to build an adventure hook around them.<br />
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Above you can see my current WIP stuff. A couple Merchants, a guy locked up in the Stocks, and of course my baggage cart. Have I said still lots to do?Ted Nagelhttp://www.blogger.com/profile/08722464988570156477noreply@blogger.com2tag:blogger.com,1999:blog-7095923545516044128.post-70613322385809555122013-11-25T06:14:00.000-08:002013-11-25T06:14:26.900-08:00Thorgrimm's Return! (a 40k post)A little something different today, a 40k post. Yesterday I went down to the corner store (AetherStorm Games) for a little 40k Tournament. <div>
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This event was a little different from the standard fare that is usually run down there. This event was an effort to raise some Toys for the local Toy Drive through Lower Township.</div>
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The event was a good turn out, one of the local radio stations covered the event and we had 12 players show up. Which is good considering the local event usually only gets about 8 on average.</div>
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After much debate (with myself, which is quite a site) I decided to give the Iron Warriors a little break and dust off my Space Wolves. With more than 10000 points painted, I thought I should be able to come up with something at least viable.</div>
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I must have left the list at the store, but here is the general make up from memory:</div>
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1850 Points</div>
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HQ: Wolf Lord Thorgrimm, in Runic Armor, Thunder Hammer, Storm Shield, Space Marine Bike,</div>
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Saga of the Beast Slayer</div>
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HQ: Wolf Priest on a Bike</div>
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Troop: 10x Grey Hunters with a pair of Melta and all the other goodies in a Drop Pod</div>
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Troop: 10x Grey Hunters with a pair of Plasma and all the other goodies in a Drop Pod</div>
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Troop: 8x Blood Claws with a Flamer, Plasma Pistol, Power Axe in a Drop Pod, with a Wolf Guard in Terminator Armor with combi-PG and Power Fist</div>
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Elite: 5 Wolf Scouts with Melta</div>
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Elite: 5 Terminator Wolf Guard in a Pod with a couple of Combi-PG an Assault Cannon, and a Fist</div>
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Fast Attack: Bike Squad with Attack Bike, Melta gun, Melta Bombs, Power Fist, Wolfguard with Combi-MG and a Power Fist</div>
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Fast Attack: Bike Squad with Attack Bike, Melta Bombs, Power Fist</div>
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My Thought was to overwhelm my opponent and quickly cripple my opponents forces. Well that was the thought...</div>
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First round challenges came up, and I was challenged by some young upstart named Brandon who also plays Space Wolves, the young man wanted to challenge the Alpha Wolf!</div>
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His list was quite different from mine. Crusader with Blood Claws, Pod with Grey Hunters, 2x Long Fang packs, couple Rhino units. </div>
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The game was an absolute blood bath as one would expect from a Wolf vs. Wolf battle. My Wolf Scouts were actually the ones to gain me first blood with the destruction of a Razorback<div class="separator" style="clear: both; text-align: center;">
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At the end of the game I won holding 2 objectives, I also had First Blood, Line Breaker, and Slay the Warlord giving me a solid 12 points going into round two.</div>
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I should note here that for this tournament we were using the Mechanicon style points system for Battle Points. I find this a superior system as Power lists are not as reliable, because we don't use a win-loss system. It's all about the amount of Battle Points you manage to gain, and pairings are done that way. This leads to interesting pairings, and interesting games.</div>
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Above you can see me pushing hard I don't think he managed to get out of his deployment zone the whole game.</div>
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The down side to doing well in your first game, is the pairing you have to face in game two. In this case it was an Eldar list. Farseer, and Council all on bikes, Dire Avengers x3 all in Transports, a Trio of Walkers, and 3 heavy support skimmers with the Torrent weapon thingy... Now before I even continue, you should all know I hate the Eldar. No, you don't understand, I really, really hate the Eldar. I will never even paint one. Now Josh (the young man playing this army) is a nice kid, he typically plays up the road at Jester's Playhouse. He tends to play the flavor of the month and I swear he designs his lists just in an effort to stir me up.</div>
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Anyway, I won the roll off for first turn. I decided that all was lost if the Farseer didn't die immediately so I deep struck my 2 pods in, bringing my Plasma GH pack and the Terminator pack and just pushed forward as hard and fast as my bikes would travel.</div>
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Then it happened, I caused enough wounds through his stupid invuln saves to force a break check, he responded with box cars and fled off the board. Now the real problem is after first turn I chased over 800 points off the board and I still struggled the whole game. The Eldar are stupid. They break all the rules of the universe and is one of the reasons why I am so frustrated with 6th edition. Anyway, at the end of the day no troops survived on either side and I won 3-2 with First blood and Slay the Warlord, his two points were from Slay the Warlord.</div>
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Well, after such a minor win I was looking forward to a relaxing 3rd game, maybe vs. the disgusting Mechguard list that was floating around. </div>
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But nooooooo, I would have to face against Stephen's Eldar!!! fuck...</div>
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His list had a Farseer and a Council on foot, some Aspect Warriors in the form of Howling Banshees, Fire Dragons, Dire Avengers, two squads of Guardians, all the Transports he could manage, a Fire Prism, and of course that giant Knight thing. Oh and his army Warlord was that special character Autarch guy.</div>
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His army is for the most part painted quite nicely (its not finished yet). but have I mentioned that I hate the Eldar? Anyway, again I got the first turn and went for the same tactic. Go for the Farseer and Seer Council. I killed 8 of the 9 leaving his Farseer and 1 Warlock alive. They however passed their leadership and stuck around. </div>
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Oddly enough, Russ saw fit to reward our bravery and his last Warlock died to a perils of the warp also awarding me with first blood!</div>
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This game was another blood bath, with Thorgrimm taking out the big Knight guy in close combat, and ending the game locked in combat with his Warlord (we are now sworn enemies)</div>
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I held a 4 point objective and took another minor win with 7 points to 0.</div>
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So thus ended the day with 3 wins, but nothing convincing enough to place. Not a bad day considering my match ups.</div>
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I have a bit of a rant to go on with my thoughts concerning the current state of affairs 40k is in with 6th edition, but sadly that is for another time as I must get to work.</div>
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Next up another Mordheim update.</div>
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Now back to our regularly scheduled programming...</div>
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Ted Nagelhttp://www.blogger.com/profile/08722464988570156477noreply@blogger.com0tag:blogger.com,1999:blog-7095923545516044128.post-87053320097670245792013-11-23T17:49:00.001-08:002013-11-23T17:49:31.537-08:00A Kragensburg update, just some stuff I've been working on<div class="separator" style="clear: both; text-align: center;">
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I said I needed some scatter terrain. Well here is the set I ordered (I actually got two, the other is still in the box), they came in on Wednesday! I think I said they were from Infinity. I was wrong, or the seller on Ebay was wrong. They are from Micro Mini. A nice set, all resin, not a whole lot of flash on them. After a quick wash, and some scraping I primed them black then gave them a coat of Brown Army Painter spray. When I hit them with the brown, I didn't give it a very thick coat, as I wanted to leave some of the black showing as a sort of shading. Worked out pretty well I think. <br />
Next I'll put some details on them, a quick coat of wash on the bags, and done.<br />
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I have also been working on more miniatures to populate my town as NPCs<br />
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Above we have the Grave Digger from Reaper. He is the metal version of this model. One of my favorites from Reaper truth be told. A simple paint job, but I think he painted up nicely. I have his Ogre companion primed and ready for paint as well. <br />
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I also finally got around to opening up and taking a closer look at my figures from Lead Adventures. Here you can see one of them mounted on his base. I love this company, the models are clean with crisp details, the one pictures below has had no work done to it other than gluing it to its base. Hardly any flash at all.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZ5Wh9akOkD6v3FcjOaEBsIIHAFKQWBiyHm6DUXF5bFokUwLQBF_CskWT1A5gGq5ubnXrV7uLvOxJdvu8ZeuugTakZmnNr8fSpt-uu5Ksk15uU95RDmsz7eEoLEMZbLA5RpXZUQGvolgw/s1600/peasant.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZ5Wh9akOkD6v3FcjOaEBsIIHAFKQWBiyHm6DUXF5bFokUwLQBF_CskWT1A5gGq5ubnXrV7uLvOxJdvu8ZeuugTakZmnNr8fSpt-uu5Ksk15uU95RDmsz7eEoLEMZbLA5RpXZUQGvolgw/s320/peasant.JPG" width="240" /></a></div>
Above we have one that I painted up, nice detail. I played around with this guy for about an hour, simply enjoying the model. Kind of silly I guess on a simple Villager, but I have just been getting a little caught up with this project. That's a sack he has slung over his shoulder, might be a bit hard to tell from this angle.<br />
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I also started some work on some pieces for objectives or key mission pieces, below you can see a baggage cart<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSdGH5T3Dw-eYP8yzjjqAlvt4M2a8Yz8j1C1AUCLYtaT6gWAuGzPnGq3Xu5sZb3t7-Baxr6hGKKFU_HM4D5RR2eCdnlGaJuK0n8jxxaxJ_a563wVkekE0MtuDFRU7bJS1Sa9ylxbv_qEI/s1600/wagon.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSdGH5T3Dw-eYP8yzjjqAlvt4M2a8Yz8j1C1AUCLYtaT6gWAuGzPnGq3Xu5sZb3t7-Baxr6hGKKFU_HM4D5RR2eCdnlGaJuK0n8jxxaxJ_a563wVkekE0MtuDFRU7bJS1Sa9ylxbv_qEI/s320/wagon.JPG" width="320" /></a></div>
I think the name of the company is Blue Moon miniatures, I'd have to double check if anyone wants to know specifically. The cart itself isn't too bad, the horses are one piece metal, and had lots of flash to be removed, they are a little smaller that GW scale, but once I mounted them you can hardly tell. I also think that a piece of the hitch was missing, but again not a big deal, I simply glued a piece of balsa wood in its place, problem solved. The cart itself has been mounted on a piece of movement tray cut to fit as a base for the miniature. I think it will paint up nicely.<br />
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I guess that's about it for now, I'm itching to get back to working on this stuff, but there is a Tournament at AetherStorm games tomorrow and I still don't have a list written up...Ted Nagelhttp://www.blogger.com/profile/08722464988570156477noreply@blogger.com2tag:blogger.com,1999:blog-7095923545516044128.post-26745237216799059292013-11-18T06:20:00.002-08:002013-11-18T06:20:15.923-08:00Practice, Practice, Practice...Yesterday I got a few practice games of Mordheim in, as I am trying to re-familiarize myself to the rules.<br />
I also wanted to check out my board layout at this point to see what still needs to be added.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicfAc_nWj1tAjlxMOVGp_j7b38eRdGi9hyphenhyphenPVkfnEwl2TGS4e0SnqNkORtAVOjFipG4G3FkdvBeyaNvNrubiT2Nk0GPCv3SMv_hQTJe_KmLzOPzM8mq-wmeM_YspHRyaWVVd9jNNGel8Ek/s1600/Kragenburg.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicfAc_nWj1tAjlxMOVGp_j7b38eRdGi9hyphenhyphenPVkfnEwl2TGS4e0SnqNkORtAVOjFipG4G3FkdvBeyaNvNrubiT2Nk0GPCv3SMv_hQTJe_KmLzOPzM8mq-wmeM_YspHRyaWVVd9jNNGel8Ek/s320/Kragenburg.JPG" width="240" /></a></div>
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Above we have Kragensburg as it stands now. While I like the density, I really need more scatter terrain. </div>
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So of course me, being me, I ordered some. I found a nice kit by Infinity online, so got 2 sets of it. They should be in by the end of the week.</div>
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Anyway, on the South side of the wall, you can see "Old Towne" most of which lies in ruin, as border skirmishes, and Chaos raids have happened over the centuries, the borders of the town itself have changed, new walls and buildings constructed over old ect... </div>
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The Castle wall represents the border to "New Towne" right now I only have a Manor House on that side, but that will change as I am still waiting for my order from Armorcast which has 3 cottages, and a town well.</div>
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As I shift south and add a second board, there will be an ancient cemetery, a shrine to chaos, along with more ruins, hills and some forest as we head from the mountain area and towards the foothills of the Middle Mountains.</div>
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I managed to get 3 games in yesterday with my old Reiklanders Warband, they were led by Lt. Bombay under orders from Captain Kallilor to scout the area and set up a base of operations for their future ventures.</div>
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Lt. Bombay found an ideal spot, unfortunately a group of Dwarven Treasure Hunters were eye-balling the same territory out in the ruins of Old Towne. </div>
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We played the 3 games in a sort of mini-campaign so I could play with the after action stuff as well as get the hang of the rules.</div>
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I didn't take many pictures though, as the Dwarves were unpainted, and I was more focused on game play than doing any real battle report.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgoPTJXcuhohKYYDKicMPuaojMzbHx99-WCRMwPwT3XIDUhhOK__HUZkby680uufkcbu0lUth6SIebNsYwPWjWhr4OGS0Bq0Kkw0Igd8oExwkfoRCBXNyodfXXJ2uTSCERHTuid85u43sA/s1600/Reiklanders.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgoPTJXcuhohKYYDKicMPuaojMzbHx99-WCRMwPwT3XIDUhhOK__HUZkby680uufkcbu0lUth6SIebNsYwPWjWhr4OGS0Bq0Kkw0Igd8oExwkfoRCBXNyodfXXJ2uTSCERHTuid85u43sA/s320/Reiklanders.JPG" width="238" /></a></div>
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Above you can see a quick picture of my Warband after 3 games. I quickly hired a Wizard after the first game, and after the 2nd game added the Free Lancer. This proved to be critical as after the second game Lt. Bombay suffered an injury and had to sit out game 3.</div>
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I wasn't sure how balanced things would be against the Dwarves, but I think things turned out well over-all. I had a ton of shooting, but the hardiness of the Dwarf Treasure Hunters allowed him to take a lot of punishment.</div>
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I'm still getting the hang of this new PC, but I played with the map just a bit, and managed to pinpoint Kragensburg on the map</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdZuiC7SM8CX8O6yBrt8zdovtdTtz3XLZIxg4o_iK_HTjLxtew9znII_UqhvvPW7X5xm9FhbHoWH9XWzRfx678OIxn26XhSPeWgozSHTWfttGS_cDeIqY7NZBRX3ZkVPKs6jufKPAK3tc/s1600/Middenland_v2_bw.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="162" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdZuiC7SM8CX8O6yBrt8zdovtdTtz3XLZIxg4o_iK_HTjLxtew9znII_UqhvvPW7X5xm9FhbHoWH9XWzRfx678OIxn26XhSPeWgozSHTWfttGS_cDeIqY7NZBRX3ZkVPKs6jufKPAK3tc/s320/Middenland_v2_bw.jpg" width="320" /></a></div>
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I know, not the best, but as I have more time and actually get a mouse rather than working with the stupid pad on the laptop, I will play with it more, and maybe even add more details.</div>
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So, I had a discussion with my buddy Les last eve, and he said he reviewed my rules. They all got his approval with one notable exception. He raised concerns about the Hochland Bandits Warband. This Warband comes from the Nemesis Crown Expansion, and while it has a lot of character many of the rules seem a bit, well off or unbalanced.</div>
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After our discussion I have to say that I agree, and my knee-jerk reaction was to just pull the Warband from the list. Les has a lot more experience with Mordheim than most in my area, and also comes from a Magic background, so certainly knows how to crunch a rules set and find the combos.</div>
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One player however has already expressed a desire to play the Hochland Bandits already, and seems pretty pumped about it.</div>
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I think what I'm going to do, is play test them myself in the next week or so. I think in the end I may allow them, but with a tweaking of the rules.</div>
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Right now I'm thinking of dropping the Foraging rule, the Huckster and the Poachers. The area is just too dangerous for the Huckster to want to hang out in, and the town is considered cursed by the Hunters of Hochland, who refuse to go into the region so close to the Brass Keep for fear of becoming cursed by Chaos themselves. So with no Poachers, there is no one in the warband to forage. </div>
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I think that will solve the problem, while still allowing for a characterful Warband that can represent a group of Bandits in the area.</div>
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Ted Nagelhttp://www.blogger.com/profile/08722464988570156477noreply@blogger.com4tag:blogger.com,1999:blog-7095923545516044128.post-89069549272007111982013-11-16T05:55:00.001-08:002013-11-16T05:55:45.432-08:00Populating a CityI recently got my Lead Adventures order all the way from Germany<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxCfyMFxpPwodXXBNym6VwtDMQ5XG4P4AMxfcsVsg1HUtPcjveNR1SHjHikhfqxjdKBiiZxLwYo8AjJGWRm8w_Li6QnVfoAjIhEDegeQUSHUGqisQPIAKSANMEBMMtQd81fVsGmcObKOs/s1600/photo+(2).JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxCfyMFxpPwodXXBNym6VwtDMQ5XG4P4AMxfcsVsg1HUtPcjveNR1SHjHikhfqxjdKBiiZxLwYo8AjJGWRm8w_Li6QnVfoAjIhEDegeQUSHUGqisQPIAKSANMEBMMtQd81fVsGmcObKOs/s320/photo+(2).JPG" width="240" /></a></div>
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In an age where plastic and resin is all the rage, I'm really excited about this line of miniatures, as they are all metal. They are very characterful, very detailed, and very suited to Mordheim game play. I cant recommend them enough. <a href="http://www.lead-adventure.com/">http://www.lead-adventure.com/</a> check out their online store if you are looking for some ideas on a Warband.</div>
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Myself I am going to place another order with them, but that is for another post.</div>
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So, what have I been up to, preparing for the campaign?</div>
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Come right in and let me show you around. (sorry about photo quality, I've been using my cell phone)</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxqSciU3phaqilGdJuvatBU1F19J8tb9syIAypucFw7ZrGPgh5ZT9WlBmeAEpaTQ6Au9CvhZayNP8FkHdS-3LxJqEXbP-QHDE5isIahlhvRxmgeJXp8tV74RO2_00VxefiHmPibh1VtGs/s1600/photo.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxqSciU3phaqilGdJuvatBU1F19J8tb9syIAypucFw7ZrGPgh5ZT9WlBmeAEpaTQ6Au9CvhZayNP8FkHdS-3LxJqEXbP-QHDE5isIahlhvRxmgeJXp8tV74RO2_00VxefiHmPibh1VtGs/s320/photo.JPG" width="240" /></a></div>
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I have been playing around with the new Bones miniatures line by Reaper. While not the best miniatures I have ever painted, they are extremely cheap and paint up quickly. I did some research prior to painting the Bones Minis, and in the end decided to break the rules. </div>
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They all get a prime coat of a black spray. This does leave the model a little tacky as the spray paint doesn't completely cure on the model. But I found that once I paint the model with a good base coat, then wash and apply highlights, the model finishes decently enough. Then of course I break another Bones mini rule and apply a clear coat. </div>
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Above you can see one of my "Ladies of the evening" she is standing out in front of my freshly painted Manor House.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_wy5Tk2LufQrTYXYpgVidNPI1kjJMneaKYL4gLf0JD_jH5V868IvJ61_hr1IbzQQ_UQHDBnAGc4EFp7kxJiIRv0kHjaO7riGPVjvF1BqfHpwe_xv6-jqFbCs0pVsXoziEQhpIZ3CQGAM/s1600/photo+(3).JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_wy5Tk2LufQrTYXYpgVidNPI1kjJMneaKYL4gLf0JD_jH5V868IvJ61_hr1IbzQQ_UQHDBnAGc4EFp7kxJiIRv0kHjaO7riGPVjvF1BqfHpwe_xv6-jqFbCs0pVsXoziEQhpIZ3CQGAM/s320/photo+(3).JPG" width="240" /></a></div>
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Next up we have a shot of the Manor House with a woman out front sweeping, the Black Smith, and of course a few Guards out front. </div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1qBt-oPBiX4ULZ4dGb_vl9tzn_VbgGfKWYwL7xB9Kp82S-RNbprNib7BEX4AlO9UTNF29DKXVpKMIXGYxGFqogHtK0h_bmTSAgRGBJxsgVSsDPu2Gv7oELzUK-FtdjTlbEzbcfhE9Iek/s1600/photo+(1).JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1qBt-oPBiX4ULZ4dGb_vl9tzn_VbgGfKWYwL7xB9Kp82S-RNbprNib7BEX4AlO9UTNF29DKXVpKMIXGYxGFqogHtK0h_bmTSAgRGBJxsgVSsDPu2Gv7oELzUK-FtdjTlbEzbcfhE9Iek/s320/photo+(1).JPG" width="320" /></a></div>
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Here is a Money Changer, Lender, Tax Collector, Pay Master, whatever. I am sure he has a role to play in the upcoming campaign especially with such a large chest of coin! He is a long out of print Pay Master for the Dogs of War from WHFB.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2qBpTObgJIwIH7R2CJ7SmXuY1O8hBFV-Fl15aWBHGlHInNhg06LXXSTARt-QB9l0CmrsovISm8YwE7ykP0R5D7daro3PFkYG0ot1AgS3qYj7UFDnLWNoxoxAUL79AoXuCRi7cgWER68o/s1600/photo+(1).JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2qBpTObgJIwIH7R2CJ7SmXuY1O8hBFV-Fl15aWBHGlHInNhg06LXXSTARt-QB9l0CmrsovISm8YwE7ykP0R5D7daro3PFkYG0ot1AgS3qYj7UFDnLWNoxoxAUL79AoXuCRi7cgWER68o/s320/photo+(1).JPG" width="240" /></a></div>
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A close up of some village folk hard at work.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjq1H0gzbiS9tx4BImUehJ9v_1eGDVi1TdOs4j611k-igNGixbCn-XOmHD42uWMwokmDOuN-02CeUpeqLKPdUdSYze-YrS5IcwWgxYPISmuqqKjkPwtSF0Dpv2TPoN5_PBGOamPx8cJNpQ/s1600/photo.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjq1H0gzbiS9tx4BImUehJ9v_1eGDVi1TdOs4j611k-igNGixbCn-XOmHD42uWMwokmDOuN-02CeUpeqLKPdUdSYze-YrS5IcwWgxYPISmuqqKjkPwtSF0Dpv2TPoN5_PBGOamPx8cJNpQ/s320/photo.JPG" width="240" /></a></div>
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And finally above we have a The Hermit. He was a promotional Scibor Miniature from the WarStore Weekend in 2012 that I figured I would press into service. A bit of an odd sculpt, but he was free, so what the hell...</div>
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I'm looking to get a couple of practice games in here shortly, just so I can get back into the swing of the rules set, and to test out some of my house rules. I'm particularly interested to see how the strength table shift for armor modifiers works out.</div>
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I'll be sure to snap a few photos you can all see how my table is coming along.</div>
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Ted Nagelhttp://www.blogger.com/profile/08722464988570156477noreply@blogger.com0tag:blogger.com,1999:blog-7095923545516044128.post-30937826663219115752013-11-13T16:44:00.002-08:002013-11-21T03:38:34.372-08:00Welcome to Kragensburg, a WHFB skirmish campaign using the Mordheim Rules set<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqoNykNnoFSbwkr0RE8t1FI4MWs1HZItfVGHfGmoLKO5vkqGOSRHgFqpG4hGibXVB52Qw5gWFo-ro2lSOjBpoN2KjHT5iTOP5-b_U1K1b-kyf464dol5lt7XAOZChiFAJkJZrBwi0SLK0/s1600/mordheim_logo.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="98" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqoNykNnoFSbwkr0RE8t1FI4MWs1HZItfVGHfGmoLKO5vkqGOSRHgFqpG4hGibXVB52Qw5gWFo-ro2lSOjBpoN2KjHT5iTOP5-b_U1K1b-kyf464dol5lt7XAOZChiFAJkJZrBwi0SLK0/s320/mordheim_logo.jpg" width="320" /></a></div>
Welcome to Kragensburg a walled city located in the Southeastern most part of the Middle Mountains of the Empire. Shown below is a map of Middenland, Kragensburg itself is not shown on the map, but is about 35 miles Southeast of the Brass Keep. The city itself sits in an area bordered by Nordland, Hochland, Middenland, and Ostland and has been the subject of many border skirmishes.<br />
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Kragensburg with its location sitting on so many borders has been fought over for many centuries, destroyed and rebuilt many times. The city is a favorite place for Mercenaries, Adventurers, and other less savory sorts to seek their fortune, or hide from the authorities.<br />
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The estimated start date for the campaign is February, but I may shoot for an earlier start as I am ahead of schedule with my terrain building.<br />
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I am limiting this campaign to 10 players, most games will be played on a 4x12 with each player having their own objectives and coexisting in our little section of the Empire, fighting and assisting each other as suits their individual goals and objectives.<br />
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<b>The Warbands</b><br />
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<ul>
<li>Reikland</li>
<li>Middenheim</li>
<li>Marienburg</li>
<li>Witch Hunters</li>
<li>Sisters of Sigmar</li>
<li>Undead</li>
<li>Skaven</li>
<li>Cult of the Possessed</li>
<li>Carnival of Chaos</li>
<li>Beastman Raiders</li>
<li>Dwarf Treasure Hunters</li>
<li>Marauders of Chaos (Follow the Darkest Tribes rules are not in use)</li>
</ul>
<b>The House Rules</b><br />
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<ul>
<li>All intact buildings are impassable terrain, all doors have been magically locked by local wizards protecting the citizens of Kragensburg, NPC characters can of course enter buildings at the Game Masters discretion (exceptions to this rule will be clearly stated)</li>
<li>All other Empire in Flames terrain rules are in effect. Note that all hills are considered difficult ground when changing levels.</li>
<li>The Critical Wound charts at the back of the Mordheim rule book are in effect</li>
<li>Escape from Combat rules in effect</li>
<li>Rewards of the Shadowlord in effect</li>
<li>Black powder weapon misfire chart in effect</li>
<li>Mounted warriors rules as per the Mordheim rule book.</li>
<li>The Sling provides a +1 to a warriors armor save when saving against a wound from this weapon</li>
<li>Armor and Injuries: If a Hero rolls a death result on the injury chart there is a chance his armor will save him. The Hero is allowed an armor save in this case and if the save is made death has been avoided! For Henchmen, if they die after a game, they too are allowed an armor save. If the save is passed, they are allowed a 2nd chance to live and a re-roll is made.</li>
<li> The Armor Save Modifier Chart is being shifted by one, so penalties do not begin until S5.</li>
<li>WYSIWYG is going to be enforced within reason, if you are not sure if something is appropriately represented check with me.</li>
<li>ALL MODELS WILL BE PAINTED! I have been spending an incredible amount of time working on terrain, and models to populate the city I expect everyone playing in this campaign to have their Warband fully painted. This includes later additions and the hiring of sell swords, so plan accordingly.</li>
<li>I will be using the Blood Pact rules, however not all Hired Swords will form such a bond with all Warbands, so check with me before making any rolls.</li>
</ul>
<b>The Hired Swords </b><br />
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<ul>
<li>Pit Fighter</li>
<li>Ogre Bodyguard</li>
<li>Halfling Scout</li>
<li>Warlock</li>
<li>Freelancer</li>
<li>Elf Ranger</li>
<li>Dwarf Troll Slayer</li>
<li>Grave Robber</li>
<li>Bard</li>
<li>Beast Hunter</li>
<li>Road Warden</li>
<li>Highwayman</li>
<li>Old Prospector</li>
<li>Human Scout</li>
<li>Runesmith Journeyman</li>
</ul>
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I think that's it for now, I will post more as I think of it. Please any questions don't hesitate to ask. Next I'll post some pictures of what I've been up to!</div>
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<br />Ted Nagelhttp://www.blogger.com/profile/08722464988570156477noreply@blogger.com3tag:blogger.com,1999:blog-7095923545516044128.post-28758689404466865762013-11-13T05:21:00.001-08:002013-11-13T05:21:08.254-08:00A New Start...<div class="separator" style="clear: both; text-align: center;">
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Well it has been awhile since my last post, but PC issues have kept me from blogging proper. That however, does not mean I haven't been busy on the hobby front. I have been quite busy, playing 40k, attending the Mechanicon GT and generally causing all sorts of mayhem with my Iron Warriors Chaos army.<br />
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It is now that time a year, when a specialist game takes up the vast majority of my hobby time. Some of you may remember my Necromunda campaign from last year, well this year it's Mordheim.<br />
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No, I'm not giving up on Necromunda, I have lots planned for a future campaign, it's just time for something fresh, and I have a Fantasy itch to scratch and a good Mordheim Campaign always does the trick.<br />
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I have been hard at work on building a table, and will be running the campaign out of my local game shop, Aetherstorm Games. Excitement is already being generated even though I don't plan on actually starting the campaign until after the holidays.<br />
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I will post some campaign details this evening, and will get some WIP pictures of my city, and its populace as well, so stay tuned, there is lots more to come.Ted Nagelhttp://www.blogger.com/profile/08722464988570156477noreply@blogger.com0tag:blogger.com,1999:blog-7095923545516044128.post-28384281640980657742013-03-23T10:49:00.001-07:002013-03-23T10:49:42.543-07:00Meet the Sludge Sifters, a Necromunda Gang ProfileThe last couple of weeks I have been giving Mordoc and his Mad Marauders a break, and started playing my new gang, "The Sludge Sifters".<br />
The Sludge Sifters belong to the Prophets of War faction, and believe they are on their own against the forces of Chaos, stuck in the warp storm for all eternity, they feel the Emperor (if there even is such a thing) has abandoned them and that the Imperium of man will never send assistance to this small system they call home.<br />
The Sludge Sifters have been very successful in their ventures, living down by the Sludge River, harvesting sludge from the river, filtering it and using it as a source of nourishment. Deep in the ruins of the under-hive not only have they survived, but they have thrived. Successfully establishing settlements, and setting up trade networks, and even a small defense force.<br />
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On to the gang members:<br />
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First up we have the Gang Leader, Sinclair "The Foreman"<br />
M:4, WS:6, BS:5, S:3, T:3, W: 1, I:4, A:1, LD:9<br />
Wargear: Chainsword, Plasma Pistol, Bolt Pistol, Knife, Respirator, Flak Armor<br />
Skills: Escape Artist, Body Slam, Counter Attack<br />
Cost 220<br />
Xp: 217<br />
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The Leader of the Sludge Sifters, Sinclair leads by example, and is not afraid to lead the charge and get stuck in, showing the "Juvees" how it's done.<br />
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Ganger, "Face"<br />
M:4, WS:3, BS:3, S:3, T:3, W:1, I:4, A:1, LD:7<br />
Wargear: Shotgun, Auto-Pistol, Knife<br />
XP: 36<br />
Cost: 85<br />
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Face tends to bite off more than he can chew in an effort to impress the boss. Quite often he finds himself out of the fight before he can truly be of help to anyone, but hey, he keeps trying.<br />
(Poor Face, I've had to replace this ganger 3xs in this campaign!)<br />
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Fred and Charlie, along with Face these guys form the "Fire Support" element of my gang. Fred typically works with Face, advancing as a pair (more often than not with Bucky the Ratskin Scout as a guide) while Charlie acts in support of Rufus the Heavy of the group.<br />
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Fred: M:4, WS:3, BS:5, S:3, T:4, W:1, I:3, A:1, LD:7<br />
Wargear: Shotgun, Knife<br />
Skills: Bitter Enemy (Sister Superior Christina's Sisters of Battle)<br />
Killer Reputation<br />
Cost: 125<br />
Xp: 68<br />
Charlie: M:4, WS:3, BS:3, T:3, W:1, I:4, A:1, LD:7<br />
Wargear: Boltgun with Telescopic Sight, Knife and Auto-Pistol<br />
Skills: Killer Reputation, Impetuous, Berserk Charge<br />
Cost:148<br />
Xp: 95<br />
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Shiv and Packrat, the assault troops of my Gang. Shiv started as a Juve, and has been with Sinclair since a child. He has grown to be one of the most powerful members of the gang and answers only to Packrat, and Sinclair himself. These two don't hesitate to take the fight to the enemy, and frequently make use of vents to take up a position early on in battle to surprise their enemies.<br />
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Shiv: M:4, WS:5, BS:3, S:3, T:4, W:1, I:3, A:2, LD:6<br />
Wargear: Laspistol, Chainsword (a gift from Sinclair), and a knife<br />
Cost: 65<br />
Xp: 51<br />
Packrat: M:4, WS:4, BS:6, S:4, T:3, W:1, I:3, A:1, LD:7<br />
Wargear: 2x Auto-Pistols, Massive Axe, Frag Grenades, Knife<br />
Skills: Horrible Scars, Old Battle Wound<br />
Cost: 125<br />
Xp: 94<br />
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Junker and Scrapper, the two newbies in the gang. Still trying to prove themselves, they are ill-equipped but very eager to make their names known. With 3 settlements now under Sludge Sifter control, there is never a shortage of young men looking to join our ranks.<br />
Scrapper: M:4, WS:2, BS:2, S:3, T:3, W:1, I:3, A:1, LD:6<br />
Wargear: Stubber and Knife<br />
Skills: Nerves of Steel<br />
Cost: 35<br />
Xp:6<br />
Junker: M:4, WS:2, BS:2, S:3, T:3, W:1, I:3, A:1, LD:6<br />
Wargear: Laspistol and Knife<br />
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Rufus is Sinclair's 2nd in command. Rufus typically uses vents to set up an excellent lane of fire. Then when opportunity presents itself has a habit of using all of his ammo in one volley. That shortcoming aside Rufus is truly the backbone of the gang.<br />
Rufus: M:4, WS:3, BS:3, S:4, T:4, W:1, I:3, A:1, LD:7<br />
Wargear: Heavy Bolter, Auto-Pistol, Knife<br />
Skills: Armorer, Medic<br />
Cost: 255<br />
Xp: 143<br />
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The Hired Guns: Pistol Pete, Boris, and Bucky<br />
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Pistol Pete: Underhive Scum<br />
M:4, WS:3, BS:4, S:3, T:3, W:1, I:4, A:1, LD:8<br />
Wargear: Pair of Bolt Pistols<br />
Skills: Quickdraw, Gunfighter, Dodge<br />
Boris: Underhive Scum<br />
M:4, WS: 3, BS:4, S:3, T:3, W:1, I:5, A:1, LD:8<br />
Wargear: Pair of Bolt Pistols<br />
Bucky: Ratskin Scout<br />
M:4, WS:4, BS:3, S:3, T:4, W:1, I:3, A:1, LD:8<br />
Wargear: Knife, Axe, Autogun, Blind Snake Pouch<br />
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And last but not least we have Mutt. Mutt has just recently joined the gang and is obviously still WIP, I will get some paint on him tonight though, so that he can fight tomorrow with the rest of the boys.<br />
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I am using the Cawdor rules for this gang, mainly because that was the only gang that could start with a bolter, and thats what Charlie was armed with. My gang has an odd assortment of advances and skills that don't always match their gear, but that is part of their charm.<br />
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Gang Rating currently stands at: 2016 (with the Hired Guns)<br />
with 33 Credits in the stash.<br />
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Hope you all enjoyed this overview of my current gang.<br />
Till next time, thanks for reading!Ted Nagelhttp://www.blogger.com/profile/08722464988570156477noreply@blogger.com3tag:blogger.com,1999:blog-7095923545516044128.post-58000357354443990502013-03-11T13:26:00.000-07:002013-03-11T13:26:55.625-07:00The Colonial, Cold Wars, Necromunda, sooo much to talk about...<div class="separator" style="clear: both; text-align: center;">
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Well, it has been a couple of weeks since my last post. Not because I haven't wanted to blog, but because I have been very busy. No, not at work but on the hobby front for once.<br />
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Two weeks ago I attended the Colonial GT. This is the 3rd year that Chris Nanry has owned this event, purchasing it from Matt York. For many years this was a must attend event for WHFB players all over. Chris however has done a wonderful job expanding the event. This year breaking it up into two separate events. Two weeks ago was the Warmachine and WH40k event. (the WHFB event will take place during the Warstore Weekend the first weekend of November).<br />
I took my Space Wolves and threw together a quick list as I haven't been playing much 40k lately being fully involved with Necromunda.<br />
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I took a soft list, with 3 Pods a couple of Razorbacks, some Scouts and LongFangs, with a mix of GreyHunters and Wolfguard leading the way. All led by the Old Wolf himself.<br />
Yes, I got my ass kicked. Alllll weekend long.<br />
Not that I really care mind ya, I specifically went with the purpose of hanging out with some old friends this weekend. The gaming was really secondary to seeing those folks that I only get to see 2-3 times a year.<br />
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Gaming-wise the highlight of the weekend was Logan Grimnar defeating this Daemon Prince in Close Combat.<br />
Was a great time, and I came away with 3rd best paint, and an idea for a new army that will remain top secret for now...<br />
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Last weekend, my buddy Matt and I took a day trip to Lancaster Pa. to attend Cold Wars. What a great time. I have said before that one day is not enough for an event like that and I am considering taking 2 or 3 days to go to Historicon this summer.<br />
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Check out the size of the dealers area! You could spend a whole day just looking through all the gems tucked away here.<br />
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Ah, the Necromunda update. We have had two gaming sessions since I last posted, the current campaign standings are:<br />
Crusade of Fire: 5<br />
Prophets of War: 6<br />
Servants of Ruin: 7<br />
Chaos is ahead, Plague Zombies are running amuck, and things are getting crazy!<br />
Yesterday we played a 4 player game. Zombies were found to be lurking around the Sludge River, and pushed the Sludge Sifters (my new gang) out of their territory, with the Cawdor hot on the heels of the Zombies, hunting them down in a Crusade of Fire, this pushed the Sludge Sifters into Sister Superior Christine's territory where her Sisters were in battle with the Brides of Chucky, a renegade group formerly of Christines band, and now worshiping Khrone. Whew, our Multi-player games are great.<br />
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One of Sister Superiors Battle Sisters taking the high ground<br />
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The Cawdor, acting in support of their Under-Hive Scum guide, hunting Zombies!<br />
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Seems even the Sisters are not above employing some Under-Hive Scum.<br />
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Zombies seemed to be everywhere!<br />
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My new gang came out swinging, errrr, I mean shooting.<br />
The battle was hard fought, but at the end of the day the I the Brides of Chucky were chased off by Sister Superior Christine's Battle Sisters, The Cawdor evacuated the area as well to regroup, and my Sludge Sifters managed to hold their ground, sending the Battle Sisters packing. A victory to the Sludge Sifters and a campaign point to the Prophets of War!<br />
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Next week I hope to have my Chaos gang back up and running, but I have a thing about playing with unpainted models, so gave them the week off while I finish up 2 new models for the gang.<br />
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I have however gotten some new terrain up on the board<br />
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<br />Above you can see my new Apartment complex, and some of the new scatter terrain I did for the board. Still lots to do, but we are getting there.<br />
Above you can also see the platform (landing pad) with the ruined building on top. Playing and moving underneath it has been a pain in the ass, game play-wise.<br />
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So, I am fixing it. I think closing off the bottom will make game play much better on our board.<br />
Oh, one last tidbit. <br />
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I got these babies from a company called "Litko" you can custom make game markers. They took about 4 weeks to get, but we used them last week and found them to be much better than trying to use dice or chits, little gems ect.<br />
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Well that's it for today, (isn't that enough?)<br />
Thanks for reading!!!<br />
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<br />Ted Nagelhttp://www.blogger.com/profile/08722464988570156477noreply@blogger.com3tag:blogger.com,1999:blog-7095923545516044128.post-28262205816188899442013-02-20T12:41:00.001-08:002013-02-20T12:41:38.638-08:00Yet another Necromunda update<div class="separator" style="clear: both; text-align: center;">
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Good news and bad for my Gang. After being nearly wiped out, they went on a bit of a rampage. My settlement pulled in 2 new Juves, and one of my Gangers (an inventor) made himself a Power Weapon. I quickly set to work building and painting the new models for Murdoc's Marauders. Only to have them totally crushed this past Sunday. It wouldn't have been so bad if not for us trying out the event cards. Someone played the "Live Wire" card on my last remaining Heavy, killing him, and I also lost a Juve and a Ganger to some bad rolls. I hated to start over, but the losses were too great to make it worth continuing.<br />
Story-wise, Murdoc made his escape, and is recruiting new Cultists to further his cause.<br />
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Our game last week was a great one, a 5 way free-for-all (games with multiple players is quickly becoming our favorite way to play). At the end of the day, the Cawdor gang was the only one left on the field, chasing off 2 Chaos Gangs (including mine), a Pirate Gang, and of course the ancient Sisters of Battle gang, who was eyeballing the Cawdor for some kind of mating ritual.<br />
The Cawdor, feeling confident that all Chaos Taint had been eradicated from this area of the Under-Hive returned to their encampments, to tend to wounds and repair equipment.<br />
After the battlefield was empty a lone figure was found to still be alive, the Chaos Magus, "Weird Al" formerly in the service of Murdoc, made his way to the Sludge River, communing with the voice he heard coming from within. Once at the rivers bank, a figure emerged, a Greater Daemon of Nurgle. "You have done well Al, they all fell right into our trap, plenty of corpses, Papa Nurgle is pleased. Have you brought the tome?" Al could only respond with a nod. "Good" the Daemon continued, "finish the spell, and raise the dead, they yet have a part to play in the spreading of the Plague of Nurgle..." The Daemon then sunk back into the river from whence it came, leaving Al alone in the dark, with the evil tome in his hands, surrounded by the dead who would not be dead for long....<br />
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This weeks campaign tally:<br />
Crusade of Fire: 5<br />
Prophets of War: 5<br />
Servants of Ruin: 6<br />
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I re-rolled my Chaos Cultist gang, so Murdoc is ready to go again and continue to pursue his quest for immortality.<br />
I also finished my other gang, Sinclair's Sludge Sifters<br />
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Simply painted, with just a base coat and some wash, I didn't spend a lot of time on them anticipating lots of weapon swaps, and scarring through the course of the campaign. <br />
I also modeled up and painted a couple of Underhive Scum for some added muscle.<br />
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The River has also been finished<br />
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In progress, I have some more scatter terrain, another apartment building and another walkway to go across the river.<br />
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Sorry about the picture quality on those last few, but it was 5 am...<br />
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We continue to have a blast with this campaign, in fact we have all now started over at some point, except for Chris and his Sisters of Battle (Escher) enclave. Sister Superior Christina is now a high priority on my hit list.<br />
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Whats next? well, I am planning a heavily converted Goliath Gang, and my son is working on converting a Redemptionist Gang as we speak. Still lots to do.<br />
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I am still planning a couple full fledged batreps as soon as some of the other players get their gangs fully painted as well as a full profile showing them off on the blog here, so stay tuned.<br />
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Thanks for reading!<br />
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<br />Ted Nagelhttp://www.blogger.com/profile/08722464988570156477noreply@blogger.com4tag:blogger.com,1999:blog-7095923545516044128.post-27458823034816418442013-02-08T06:28:00.002-08:002013-02-08T06:28:40.932-08:00Week 3, some more terrain finished, and some more WIPFirstly, some quick notes on week 3. I thought we would try something different. I assigned the scenarios to each player, with each having a primary opponent. We then set up on opposite corners and we all played in turn on the same board.<br />
The gangs could interact with each other, attack each other, or work out temporary alliances to accomplish their missions. This made for a very exciting game.<br />
After that first game a couple of the players, had to leave so we broke down into a few one on one games for some fast action.<br />
I didn't move the actual campaign forward last week, but we did tie up some loose ends, with a territory being fought over, a rescue mission attempt (which was failed by me, causing the loss of not one, but two gangers!) and the introduction of a new gang to the campaign.<br />
My son had started anew, and built a Chaos Cult gang using the Escher rules. He decided they would be worshipers of Khorne, and were at one time members of the Sisters of Battle Cult that belongs to Chris. They however have been consumed by a Bloodlust and have turned to Khorne.<br />
At the end of the first game, I almost thought all was lost for my Chaos Cultist gang. I had lost those 2 Gangers, and yet a 3rd died in the after action. Not wanting to give up though, I gave it another go with the remnants of my gang, which was at that point at 7 fighters, including my Chaos Mage "Wyrd Al".<br />
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At the end of the night however, after a couple of lucky games things started turning around! I gained not one but 2 Juves from my settlement! the first two the whole campaign. And my 2 inventors made a Ratskin map, a Grapnel, and last but certainly not least a Power Axe! I am back in action!<br />
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Currently our campaign status is as follows"<br />
Crusade of Fire: 4<br />
Prophets of War: 5<br />
Servants of Ruin: 6<br />
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Servants of Ruin have pulled ahead a little bit, but to be honest that is mostly because of Chaos vs. Chaos games. I give them the campaign point anyway, as I figure they are causing Chaos, and furthering the goals of whichever Chaos Daemon they are serving. Besides it suits the plot-line for Chaos to have a slight advantage at this stage of things.<br />
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Now on to some new terrain, first up we have my freshly painted Hab-block. Its architecture is quite different from the other pieces of the board. But that is intentional. I am using a mixture of building styles and types on this board, and once I build my second Hab-Block, repeating the style it wont look so out of place.<br />
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It is quite a large piece and will be a great center piece blocking some lanes of fire on our already cluttered board.<br />
Next up we have my very WIP Toxic River, a 3' long river of sludge... <br />
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Above you can see some of the little details I put into it, some barrels and drowning Gangers.<br />
Below you can see it with some paint, tonight I fill it with Water Effects from Woodland Scenics. Hopefully it will be hard by Sunday.<br />
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I have a lot I want to get finished by Sunday, I have 6 more Zombies to put the finishing touches on as the Plague of Nurgle begins to infiltrate the ruins of the Under-Hive, and I have my 2 new Juves and a remodeled Ganger to paint. (gotta have my shiny new Power Axe for Sunday)<br />
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Well, I'm off to work. Gotta get that out of the way to I can get to the important stuff in life, you know, like gaming...<br />
<br />Ted Nagelhttp://www.blogger.com/profile/08722464988570156477noreply@blogger.com4tag:blogger.com,1999:blog-7095923545516044128.post-66263825261287988352013-02-02T06:58:00.002-08:002013-02-02T07:43:10.418-08:00Some WIP Necromunda stuff, new gangs, terrain, and of course some zombies!Ok, so I am hooked. This is the most fun I have had in ages playing a miniatures game.<br />
Chucky, Matt and I managed to get together for a few games the other night. While we didn't push our actual campaign plot forward any, we did solidify relationships between gangs, build on some characters, and of course gained some loot and XPs.<br />
Of course it wouldn't have been a game night if I didn't have a ganger die. Of course it was my guy with 3 base attacks and a WS4...<br />
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In the up coming weeks, I hope to do full profiles of each gang, each one having its own post. Should be fun.<br />
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Anyway on with some new stuff. Below you can see my WIP "Hab-Block" I think every Necromunda board needs its own "Peach Trees" apartment complex. <br />
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It is very WIP, but I hope to make it a full 3 stories high, with the decking going around each level. This is the first piece I am making that is more geared for phase 3+ of my campaign. Representing the return of some sort of Government to the system, and the rebuilding of the Hive.<br />
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After posting my board on Dakka-Dakka, I got some good feedback stating that I needed more bridges and walkways connecting pieces of terrain. Taking this to heart, I started to construct a few, along with some more scatter terrain, as that was another comment. Below you can see the start of that effort.<br />
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I absolutely LOVE the GW plastic movement tray kits, it is relatively inexpensive and is very sturdy and easy to work with for flooring, gangplanks, bridges, and so on.<br />
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Above you can see a finished example, quick and easy. Oh, and yes that is my Hummer, $2.00 at a local Dry-Goods store, couldn't go wrong, so I picked it up, painted it and threw it on the board. A little silly? maybe, but I love it.<br />
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Next up we have my new Gang! I have the starting gang all built and primed awaiting paint. 9 models to start, all made strictly using bits from my bits box, or should I say bits room? I will be using Orlock rules for these guys, but I haven't made a background or come up with a gang name yet. But I am fond of the way they are turning out.<br />
Below we have the Gang Leader, armed with Chain Sword and Bolt Pistol. I am going to get him some Flak armor as soon as possible (common item in our group) as it looks like he is wearing some sort of armor. <br />
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Above you can see a group shot of the 3 that have paint on them, and below my favorite so far of the bunch. They are all made with Brettonian Men-at-Arms as a base for the torso, and a variety of kits for weapons, heads, arms and so on. These guys aren't really finished. I just put a base coat and a wash on them, very quickly to get them battle ready. I don't really want to spend too much time on them as I am sure they will be scarred, wounded, get new equipment and all through out the course of the campaign. Unlike some gamers, that is one of my favorite parts of Necromunda, doing the weapon swaps, and adding those little touches in between games. A starting gang in my opinion should look completely different by campaigns end.<br />
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And finally, above you can see 3 of 9 Zombies that I am making for our campaign. Seems Papa Nurgle is going to pay a visit to the Under-Hive, now I just have to finish them up and get a Chaos Magus painted up, and lots of Chaos is going to ensue...<br />
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Well, that's it for now, lots of work to do! Thanks for reading!!!Ted Nagelhttp://www.blogger.com/profile/08722464988570156477noreply@blogger.com1tag:blogger.com,1999:blog-7095923545516044128.post-38866557160528992632013-01-29T18:55:00.000-08:002013-02-02T07:42:46.787-08:00Necromunda Campaign Week 2, Phase 0<div class="separator" style="clear: both; text-align: center;">
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Week 2: Selena and her Crimson Raiders (Kendell's Gang) having defeated one band of Chaos Cultists last week was full of confidence as they made their way into the underhive and encountered Murdoc and his Chaos band. Selena and her crew were forced to retreat and lick their wounds. Lost deep in the underhive with nowhere to go, Selena swore revenge against the Chaos Gang, and then encountered the Steel Brotherhood led by Brother Corbin. Selena convinced the Steel Brotherhood that they were agents of the Imperium, and that the Warp Storms have lifted and they were here to save them (of course this was all a lie). The Steel Brotherhood formed a loose alliance with Selena and the 2 gangs quickly made their way to where Selena believed that Murdoc and his gang were holed up. Selena would have here revenge.<br />
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What Selena thought would be an easy raid however turned into a major engagement as a group of Chaos Cultists worshiping Khorne were found to be allied with Murdoc's band.<br />
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Battle in the underhive ensued, and the combined might of the Steel Brotherhood and the Crimson raiders chased off the chaos cultists leaving the spoils to the victors.<br />
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Above we have the Ratskin scout of the Crimson Raiders taking the high ground<br />
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The Chaos Magus was put down quickly by heavy fire power as he tried to respond to the sounds of gun fire in the Khorne camp<br />
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a Ganger in the Steel Brotherhood quickly dispatches one of the Gangers of Khorne.<br />
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Members of the Crimson Raiders providing cover-fire as the Steel Brotherhood advances<br />
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Murdoc and his boys move in, making an effort to support the surrounded Khorne gang.<br />
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When the smoke cleared, the Chaos Gangs fled to lick their wounds and return to fight another day leaving the territory free for the taking. It was then that the true colors of the Crimson Raiders shown through as they turned on the Steel Brotherhood.<br />
This territory would be theirs...<br />
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A second game was played as well, this time Chaos won out. Things so far have been pretty even up.<br />
My gang had a tough week. I didn't win either game, and while I did get some pretty decent advances, one of my heavies died...<br />
Oh well there is always next week.<br />
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Here is where things are standing after week 2:<br />
Crusade of Fire: 3<br />
Prophets of War: 4<br />
Servants of Ruin: 3<br />
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Next week we have lots to do. I still have 2 gangers held captive by the Sisters, Matt has one held captive by those bitches as well.<br />
Kendell and Matt also have to duke it out over the territory from the game they won this week.<br />
On top of all that, I'm sure that the newly formed Khorne cult gang is not happy with getting their butts whipped and will be looking for revenge.<br />
Ah, life in the Under-Hive...<br />
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Ted Nagelhttp://www.blogger.com/profile/08722464988570156477noreply@blogger.com0tag:blogger.com,1999:blog-7095923545516044128.post-51063017706885585472013-01-21T10:05:00.000-08:002013-01-21T16:51:56.152-08:00Necromunda Campaign Week 1, Phase 0<div class="separator" style="clear: both; text-align: center;">
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Well yesterday kicked off the first day of our Necromunda Campaign, and I do think it was successful.<br />
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We had six players, playing in one on one games on two tables, playing in a round robin style of play, this gave people a chance to take a break, work on models, update their rosters and so on...<br />
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Above you can see a shot of the main board, the Under-Hive in the ruins of Hive Primus, on Corvus Majoris in the Corvus Sub-Sector.<br />
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A world still ravaged by Warp Storms and separated from the Imperium for 1000 years. Plunged into Civil War, small pockets of survivors make their way in the world, hoping that the Warp Storms will abate and that the Imperium will return to the sector and save them. Others are trying to further the cause of the Dark Gods and have joined one of dozens of Cult groups, summoning Daemons, practicing dark magics and worse.<br />
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This is where our gangers live, fight, and die...<br />
Below we have a couple of shots of the action, <br />
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Above you can see my Son's Chaos Cultist gang advancing on the descendants of the Sisters of Battle that once protected the Shrines of Corvus Majoris.<br />
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Above we have the Heavies of Murdoc's Marauders of my Gang, taking the high ground with back up from a Chaos Sorcerer (Wyrd) and a couple of Gangers.<br />
Below, Murdoc and his bodyguards advance under the Cover-Fire provided from above.<br />
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No one likes to be on the receiving end of my Heavies! <br />
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Taking the Bridge!<br />
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I didn't get a lot of pictures of the other players gangs this week, as the majority of them are still not painted. Rest assured though, in the coming weeks I will post some full battle reports of the actions.<br />
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After a full day of fighting, seven games took place. Grudges, enemies, plots and schemes have all been made.<br />
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Campaign Status? here is where we stand so far<br />
Crusade of Fire: 2<br />
Prophets of War: 3<br />
Servants of Ruin: 2<br />
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I managed to play 2 games myself, and while I won both games, I feel I have not done much to further the cause of my Faction (the Servants of Ruin). <br />
<br />I did manage to sway a Chaos Sorcerer to my cause, but failed to capture a Warp Gate which was to be used for future Daemon Summoning. Kendell's Land Pirates, the Crimson Raiders also failed to take it though, so I still have a chance.<br />
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Those blasted Sisters of Battle (Escher) captured not one but two of my Cultists! surely they will be tortured for information before being put to death, I must launch an offensive in an effort to rescue them, not because they cannot be replace, but because I don't want them divulging my evil plans to those pathetic servants to the Emperor, holding on to lost hope...Ted Nagelhttp://www.blogger.com/profile/08722464988570156477noreply@blogger.com0tag:blogger.com,1999:blog-7095923545516044128.post-85758245764787554302013-01-09T08:02:00.000-08:002013-01-09T08:02:02.574-08:00<div class="separator" style="clear: both; text-align: center;">
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Good news and bad. Good news is everyone is pumped to get our campaign rolling, and the terrain is coming along nicely.<br />
Bad news is, GW still hasn't gotten Chris his Escher gang.<br />
That means we are going to push the campaign start back a week. This is not such a bad thing, as this Sunday we are going to take the opportunity to run through some one off games to get our heads wrapped around the game system, its been years since I've played Necromunda, and I am very rusty on the rule set.<br />
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It also gives me another week to push out some terrain, as I already mentioned things are coming along.<br />
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Above is a snap shot of the table (well the left side where most the painted stuff is anyway)<br />
Below is another view with a rough layout set up just to see where I am at. <br />
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And it just isn't quite a Necromunda board without some sort of sewage entry...<br />
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You don't realize how much terrain is needed for a good Skirmish game board till you start putting it all together. <br />
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I am hoping to have enough done by Sunday that our dry runs will be on my new board, lots of work ahead of me today, and a quick run up to AC Moore, and Jesters Playhouse for more supplies.<br />
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Maybe someday I'll even get to work on a new gang of my own but in the mean time my Chaos Cultists will be assisting the Dark Gods in attempting to ensure that the Corvus Sub-System stays lost to the Warp, so that the Powers of Chaos can rule the system for all eternity<br />
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<br />Ted Nagelhttp://www.blogger.com/profile/08722464988570156477noreply@blogger.com2tag:blogger.com,1999:blog-7095923545516044128.post-39974026625415278492013-01-01T14:07:00.001-08:002013-01-01T14:07:12.490-08:00Necromunda, the count down begins...<div class="separator" style="clear: both; text-align: center;">
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Well, in two short weeks, our adventures in the Corvus Sub-Sector will begin. I am officially calling our Necromunda campaign Phase-0 this represents the time period that the campaign will take place. <br />
The Crusade of Fire book breaks the 40k campaign down into 3 Phases, with Phase 1 representing when the Warp Storms engulfing the Corvus Sub-Sector have abated. In our Necromunda Campaign, the Warp Storms are still raging and the Corvus Sub-Sector is still separated from contact with the rest of the Imperium.<br />
Corvus Majoris is the planet that our campaign will take place, below is a snap shot, and a brief background to get our players started. <br />
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Our campaign background being set, our players choose their gangs. Right now we are sitting at 6 players for our campaign. Each player has chosen a gang that they would like to play, and a faction from the Crusade of Fire campaign book. Players can choose to belong to the Crusade of Fire, the Servants of Ruin, or the Prophets of War.<br />
1. the Crusade of Fire: those who belong to this faction still believe in the Word of the Emperor, and firmly believe that the forces of the Imperium will come to deliver them from this Hell, and restore their system to its former glory.<br />
2. The Servants of Ruin: Worshipers of Chaos, those who belong to this faction are Cultists of Chaos, who wish to see the entire system taken over by the powers of chaos and have the system plunge into the depths of the Warp forever<br />
3. the Prophets of War: those who do not believe that help from the Imperium is ever coming, or have lost their way. Some are trying to forge their own Kingdoms amongst the ruins, and seek power and glory,others are simply trying to survive in this harsh world.<br />
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The Players:<br />
1. Matt- chose to play Cawdor (Crusade of Fire), Matts gang firmly believes that salvation is coming and soon and are trying to see that the way is clear for the arrival of the servants of the Emperor<br />
2. Chris-chose to play Escher (Crusade of Fire) descendants of a small Sisters of Battle Sisterhood stationed on Corvus Majoris and charged with protecting several Holy sites on the planet. This they have done for 1000 years.<br />
3. Mike-chose to play Orks (Prophets of War), Several thousand years before the Warp Storms engulfed the system, a small but not insignificant Ork Waaagh game to the Corvus Sub-System. The Planetary Defense Forces were quick to respond to the threat and quickly put down the greater Waaagh, reducing the marauding Orks to small pockets in the wilds of the various planets of the system. These Orks were hunted for sport, and as a right of passage for young nobles prior to their elevation into the ranks of the Officers of the PDFs of the system. 1000 years of Warp Storms have left the Orks to their own devices, and unmolested they have begun to once again form into bands, and raids on what is left of the human settlements on the planet has become common-place. If one Ork were to rise above the others and gather the small bands together...<br />
4. Kendell-is creating his own Gang using the "Unknown Warriors" article for creating your own gangs (Prophets of War), this small band only seeks riches and glory amongst the ruins of the Hive and seeks to carve out his own small private Kingdom from the ashes. <br />
5. Chucky- Chaos Cultists (Orlock rules) Worshipers of Chaos, this Gang seeks to help the Dark Powers of Chaos plunge the entire system into the Warp forever, although it is whispered that the Gang leader is seeking favor with the Dark Powers in an effort to gain immortality.<br />
6. Me- I'm going to be running to Gangs as GM, a Prophet of War gang (which is more my own if I can get them together in time), and a Chaos Cultist Gang, antagonist NPCs for the gaming group.<br />
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The background is set, the players are set, now we need some cool terrain to play on. Here is my first completed piece.<br />
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and here are some WIP shots of a couple of other pieces<br />
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My goal is to have enough terrain for a 4x4 under-hive ruins table, and enough terrain for a 4x4 City Ruins table. This will allow me to run 2 games at a time, and with only six players in the group should help minimize the downtime for players on our game days.<br />
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Well, I've got lots of work to do, I'll be posting regular updates to our campaign right here on my blog as things progress.<br />
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<br />Ted Nagelhttp://www.blogger.com/profile/08722464988570156477noreply@blogger.com2tag:blogger.com,1999:blog-7095923545516044128.post-8737762569133733552012-12-12T03:56:00.002-08:002012-12-12T03:56:32.397-08:00What am I going to do with this?<div class="separator" style="clear: both; text-align: center;">
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I excitedly picked up Crusade of Fire recently. I am a huge fan of campaigns, even if in the past my attempts at running one have been full of issues, and mixed successes and failures. From having too many players, to having to deal with power gamers, campaigns are a difficult thing to do correctly.<br />
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This time around though I promised myself it would be different. Instead of running the group in conjunction with a local game store supporting it, I would run it more privately, with just a few like minded friends.<br />
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So, I spoke with a couple buddies, and while we are all eager to play a full fledged 40k campaign, it's that time of year. By that I mean 40k while played, takes a back seat for a few months while I usually get my Mordheim on (those of you may remember my past years posts with my Rieklanders and Chaos Warbands). I have gotten in a couple of games, but have been recently side tracked with terrain building and holiday season prep work. As a Husband and Father of three, there is only so much hobby time in a week.<br />
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I like, err.. love the skirmish games that GW has put out over the years, and I haven't played Necromunda in some time. So, with a new campaign book in hand I thought we would do the Crusade of Fire...<br />
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Necromunda Style! Sorry, too much?<br />
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There, that better?<br /><br />
Now my thought wasn't to try and replicate the whole campaign using gangs and experience from Necromunda and try to wage such a large scale war. <br />
I want to use the Crusade of Fire as a source book for all of our future 40k adventures, very akin to what you might have done with Greyhawk or Forgotten Realms in your old D&D days.<br />
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The Corvus Sub-sector is the perfect place for all sorts of campaigns. A quick read of the background and I found where our Necromunda campaign would be.<br />
Corvus Majoris, perfect.<br />
Given the current state of the Sub-sector, this also gives my son a chance to easily integrate his Chaos Cultists from Dark Vengeance into our games and play a Chaos Cultist gang.<br />
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So, that was all the easy part. I have been hard at work at Aetherstorm Games painting a variety of City Terrain, and building some more traditional looking terrain for our upcoming campaign. Look for an upcoming post featuring some cool looking tables in the near future.<br />
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Now, I have to come up with some special campaign rules, paint a gang myself, paint up some NPCs, and decide upon a format for the News letter that keeps the players informed from week to week. Easy right?<br />
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Shooting for a second week in January 2013 kick-off. <br />
I'm really geared up, this should be a blast, stay tuned for some WIP posts real soon!<br />
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<br />Ted Nagelhttp://www.blogger.com/profile/08722464988570156477noreply@blogger.com0tag:blogger.com,1999:blog-7095923545516044128.post-6119409063892104352012-11-28T03:24:00.000-08:002012-11-28T03:24:15.112-08:00Some WIP on my Space MarinesI've been hard at work lately on the painting front, between getting my Iron Warriors up from 1500 points to 2000 points for some upcoming events, painting terrain for Aetherstorm Games down the corner from me, and painting my as of yet unnamed Space Marine Army.<br />
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I have recently found the Space Marines to be a much needed distraction from the terrain project and the Iron Warriors. Especially the Iron Warriors, don't get me wrong, I love them. Fun to play, fun to paint, and while I certainly don't think it's my best painted project ever, I'm not unhappy with how they have turned out. I just went a little to hard on them trying to get them ready for Mechanicon, and am suffering from a little burn out. I do have to get back to them though, as I have the Colonial coming up in January, and the St. Valentine's day Massacre in Feb. Both at 2k points.<br />
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I do have my next Land Raider for them assembled, and hit with their metallic base coat. So that's a nice start.<br />
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Next up I have some quick pictures of my new Space Marines, some of you may remember the test models I threw up here a little while ago, some progress has been made since.<br />
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"And then there were 3" with the completion of the Sergeant, I now have a whole three marines completed!<br />
With the list I have in mind that means I only have like sixty or so more marines to paint...<br />
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I have been using a wide variety of bits putting these marines together, using pieces from Dark Angel, Blood Angel, Black Templar, and normal Marine sprues. The only pieces I have been staying away from are Space Wolf, as they just don't fit in with the Knightly theme I am going for. (though I usually find a way to sneak in a Wolf Pelt)<br />
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Above you can see some WIP, these guys are very time consuming. I have been using Wolf Grey as a base coat, which seems to be working fairly well, allowing for a rich red color while allowing me to work up the white without too much hassle. I have changed my recipe for painting the white, and while I don't think I have it down quite yet, I am much happier with the more recent results.<br />
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After receiving some comments on the red and black hazard stripes on one of the other marines, someone suggested I try a checkered pattern on some Chainswords. Above you can see my first attempt at that.<br />
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I am still very early in this project, and am nowhere near deciding on a list, but I do think it is going to be very infantry heavy led by a Biker Captain, with a Biker unit (or two) as troop choices.<br />
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I also know I am going to be doing several Tactical squads, all with Flamer and Missile Launcher. Other than that? I am just not sure.<br />
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Finishing up the Iron Warriors over the next couple months, I am adding the following; a 2nd Land Raider, a unit of 5 Terminators, and a Helbrute with Plasma Cannon.<br />
While I certainly don't think they are the most powerful choices I could make, I think it will stick with my Heavy Armor theme.<br />
That gives me 2 Land Raiders, a Rhino, Defiler, Vindicator, Helbrute, and Forge Fiend all squeezed into 2k points. Not to mention the ten terminators. Should be a blast!<br />
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I'll post more details on that when I have that list finalized.<br />
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<br />Ted Nagelhttp://www.blogger.com/profile/08722464988570156477noreply@blogger.com1tag:blogger.com,1999:blog-7095923545516044128.post-6117497135438660322012-11-26T02:31:00.000-08:002012-11-26T02:31:06.157-08:00Some new terrainBeen hard at work working on some new terrain.<br />
Well, that is new to me, it seems Mike down at Aetherstorm Games has come into some used terrain from Les, from when he had GVE games.<br />
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The terrain was for the most part already assembled, but was in need of some TLC. So me and my buddy Chris set to work repairing and repainting all of it.<br />
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We are not finished yet, but I figure at the pace we are going we should have a full 2 tables worth of new terrain finished by the end of next week.<br />
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Here is a WIP shot, I wish I took some more "before" photos to give you an idea of the amount of work we have put in, but I was so eager to get started, I didn't get many.<br />
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Above you can see the test piece, this was the piece I did to figure out the paint scheme and over all look that I was going for with the terrain.<br />
Below a quick shot of what will probably be an Adeptus Arbites HQ <br />
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And of course the Fortress of Redemption! I am pretty pleased with the way this beast turned out.<br />
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Of course there is more to come, and the gears are already turning for how to form a campaign around this stuff, and of course some Necromunda action, and then the IG army I want to do to match the new terrain set...<br />
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<br />Ted Nagelhttp://www.blogger.com/profile/08722464988570156477noreply@blogger.com0tag:blogger.com,1999:blog-7095923545516044128.post-65161537549894400562012-11-04T06:39:00.001-08:002012-11-04T06:39:21.428-08:00Damn this plastic crack!I have some serious issues.<br />
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I decided I needed a short break from painting Iron Warriors, so was messing with some bits that I had laying around, and thinking I wanted to paint a new "Vanilla Marine" army.<br />
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Choosing a Chapter is always a problem, so inspired by Dave Taylor, and Jawaballs I decided I wanted to do something a little different. No, I am not doing the Lamentors, but damn, I do like the idea of painting the checks. So old school, reminds me of the Rogue Trader days.<br />
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No, I thought I would try and leave my comfort zone, and paint some colors I really don't like to paint. originally I was going to do Howling Griffons, but after some fiddling around this is what I decided on.<br />
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They are quite intimidating to paint, but just the thing I need to try and expand my painting ability, and hopefully take my work to the next level. I do have to get back to work on my Iron Warriors sometime in the next week if I expect to get another 500 points done for St. Valentines Day Massacre in February, but this is a nice distraction as a side project.<br />
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I'm actually quite pumped to get a squad done, if not a whole army.<br />
<br />Ted Nagelhttp://www.blogger.com/profile/08722464988570156477noreply@blogger.com3tag:blogger.com,1999:blog-7095923545516044128.post-69894090451032700602012-11-03T06:02:00.000-07:002012-11-03T06:02:47.538-07:00The Mechanicon, a win for the Iron Warriors! so, what's next?<div class="separator" style="clear: both; text-align: center;">
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Chucky and me at the Mechanicon out in front of their WIP mascot!<br />
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What a great weekend! we both had an absolute blast hanging out with Chris "Jawaballs" himself, and of course so many of my old friends that I only get to see a couple of times a year, Evan, Kieth, John, Colin , Mike B. the list just goes on and on. Then of course there is Tony and Crew, who put on this great event. I know I say it often, but it bears saying again. This is the best 40k event of the year, and this year was no different.<br />
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As many of you know, I changed things up this year and for year 4 of this Tournament, I left my Space Wolves at home and took a brand new army. My Iron Warriors, which I began painting late this summer in anticipation of a new Chaos Codex. Boy am I glad I did, shockingly enough, I won over-all! Now attendance was a bit on the low side mind ya, but hey, a win is a win! hahahaha.<br />
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I have been posting quite a bit of coverage on the Bolter And Chainsword, here is the link for those interested in checking out some notes on the missions and full lists of my opponents <a href="http://www.bolterandchainsword.com/index.php?showtopic=264498">http://www.bolterandchainsword.com/index.php?showtopic=264498</a><br />
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I love to play "anti-meta" and go against the grain with my lists, and I really think I have done that with my current Iron Warriors army, my "Armor Saturation" theory while certainly not unbeatable (in fact it is quite fragile) is a blast to play, and against many opponents actually works. In an age where many on the internet are screaming that "Melta is dead!" I say go ahead and believe that, because I've got some Land Raider Loving for ya!<br />
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So, what's next? well, I have to take my Iron Warriors up to 2000 points. Currently the list stands at 1500 and I need lists that work at 1750, 1850 and 2000. <br />
I quickly have the Colonial coming up, possibly in January(?) and don't know what point level that will be, so I am going to prepare for the St. Valentine's Day Massacre in February next. That's at 2000 points.<br />
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What to add? well, I have thought about many different options, on of which included a Helldrake. but in the end, I'm going to continue with my theory.<br />
I am going to add a 2nd 5 man Terminator squad for some more Deep Striking goodness, and they will get a Land Raider transport that will start on the board. I still have points for a Hellbrute with a Plasma Cannon. There are some other minor tweaks to the current 1500 that I am going to make, time permitting. Such as, dropping the Fist from the Champion in my ten man squad and adding the Icon of Vengance, and getting rid of the Power Lances on my Terminators, but those are low priority right now. First things first, and I've got to get another Land Raider together, hopefully this afternoon.<br />
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<br />Ted Nagelhttp://www.blogger.com/profile/08722464988570156477noreply@blogger.com2tag:blogger.com,1999:blog-7095923545516044128.post-56076387575982252312012-10-25T08:46:00.000-07:002012-10-25T08:46:00.037-07:00Tomorrow, The Mechanicon!<div class="separator" style="clear: both; text-align: center;">
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Well, I have just finished painting my Iron Warriors Army to 1500 points, and thought I would snap a few photos before I pack them up for their big debut at the Mechanicon.<br />
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I certainly don't think that they are my best work for a couple of reasons, I painted the entire 1500 points in less than 3 months, that's very fast for me, so some of the army feels rushed.<br />
Also due to time constraints, I didn't do as much conversion work as I would have liked.<br />
That being said, I am still very happy with the army, it has been a wonderful break from painting Space Wolves, and has given me a chance to experiment some more with free-hand work, and learning how to paint red. Which I think may be very important for my next project.<br />
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Here are a couple of more pictures<br />
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Above you can see my Terminator Squad, with some minor conversions making a mockery of the Grey Knights.<br />
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I wanted to convert all of my cultists using Flagellants but just didn't have the time if I wanted to use the army for Mechanicon, so I painted up 20 of the models from the new boxed set.<br />
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Above you can see an example of a couple of the standard Chaos Marines in the force, there are only 15 of them forming 2 squads, but they set the standard for the army.<br />
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So, my son Chucky (who still isn't done painting), our friend Chris Hartman playing Dark Angels, and I will be heading out around noon tomorrow and meeting up with Jawaballs where I will try and get some revenge for the pounding he gave me on Friday night last year at the Mechanicon!<br />
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So Mechanicon is going to be great, and will be my first major tournament of 6th edition. Truthfully, my list is quite weak in my opinion, but what the hell, I'm hoping for 2 wins through the weekend, and I'll call it a success. I am guess my army is going to garner some mixed reactions in regards to its paint score as I went a bit non-traditional on a traditional legion. One that has a strong following, I'm thinking some people will love it, and some will hate it. But that is the chance you take when you try something new.<br />
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I am committed to this army for the year though, and this is going to be my main Tournament army into 2013. I am going to be expanding it quickly to 1850 for their next big outing, but have not yet decided what to add, but that is for another post.<br />
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Till next time, wish me luck.<br />
and Jawaballs, you had best look out, I have lots of Pie-plate lovin' comin' yer way... <br />
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<br />Ted Nagelhttp://www.blogger.com/profile/08722464988570156477noreply@blogger.com3