Firstly, some quick notes on week 3. I thought we would try something different. I assigned the scenarios to each player, with each having a primary opponent. We then set up on opposite corners and we all played in turn on the same board.
The gangs could interact with each other, attack each other, or work out temporary alliances to accomplish their missions. This made for a very exciting game.
After that first game a couple of the players, had to leave so we broke down into a few one on one games for some fast action.
I didn't move the actual campaign forward last week, but we did tie up some loose ends, with a territory being fought over, a rescue mission attempt (which was failed by me, causing the loss of not one, but two gangers!) and the introduction of a new gang to the campaign.
My son had started anew, and built a Chaos Cult gang using the Escher rules. He decided they would be worshipers of Khorne, and were at one time members of the Sisters of Battle Cult that belongs to Chris. They however have been consumed by a Bloodlust and have turned to Khorne.
At the end of the first game, I almost thought all was lost for my Chaos Cultist gang. I had lost those 2 Gangers, and yet a 3rd died in the after action. Not wanting to give up though, I gave it another go with the remnants of my gang, which was at that point at 7 fighters, including my Chaos Mage "Wyrd Al".
At the end of the night however, after a couple of lucky games things started turning around! I gained not one but 2 Juves from my settlement! the first two the whole campaign. And my 2 inventors made a Ratskin map, a Grapnel, and last but certainly not least a Power Axe! I am back in action!
Currently our campaign status is as follows"
Crusade of Fire: 4
Prophets of War: 5
Servants of Ruin: 6
Servants of Ruin have pulled ahead a little bit, but to be honest that is mostly because of Chaos vs. Chaos games. I give them the campaign point anyway, as I figure they are causing Chaos, and furthering the goals of whichever Chaos Daemon they are serving. Besides it suits the plot-line for Chaos to have a slight advantage at this stage of things.
Now on to some new terrain, first up we have my freshly painted Hab-block. Its architecture is quite different from the other pieces of the board. But that is intentional. I am using a mixture of building styles and types on this board, and once I build my second Hab-Block, repeating the style it wont look so out of place.
Next up we have my very WIP Toxic River, a 3' long river of sludge...
Below you can see it with some paint, tonight I fill it with Water Effects from Woodland Scenics. Hopefully it will be hard by Sunday.
Well, I'm off to work. Gotta get that out of the way to I can get to the important stuff in life, you know, like gaming...
30/40k Tactics: The Grand Trap
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