Saturday, February 5, 2011

Army Backgrounds

This post is to give you a specific place to put the background information for your army.

6 comments:

  1. Forged in fire, the Salamanders arrive.

    It is Nocturne’s arctic winter. Volatile defines the volcanic world, yet it is a complex chemistry of changing climates and eco-systems upon which all planets rely… until they are disturbed. Like hammer upon the anvil, an asteroid struck the planet, destroying the natural ebb and flow of fire and ice. Severely increasing the strain on the Sanctuary Cities, the increased need for additional resources has become dire. As such, Forgefather Vulcan He’stan himself, has set out to claim them.

    The Salamanders have in their possession what are believed to be certain clues pertaining to their Primarch. A cipher that, supposedly applied to the Tome of Fire, revealed these clues. They suggest that their Father may be found dormant, and shielded from detection in a system with certain characteristics. Unfortunate for all those with the hubris to oppose them, the system you are now fighting over shares these characteristics.

    The Forgefather would naturally lead the charge into this system, but now ironically, just as his name sake, he has disappeared. Though that will hardly deter the Salamanders, especially when considering what exactly is at stake.

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  2. Since I am an extreme geek who has to name the leader of all my armies and give him a back-story: I present to you my Dark Eldar Archon, slayer of all things Grey Knight related. (take it easy on me, I'm not an author, this is just a quick, thrown together, backstory just for the hell of it.)

    Archon Domneir Vikkar - Pirate Lord of the Poisoned Wind Fleet - Popular Pervayor of Piratically Purchased Poisons and Perilous Paraphanelia

    The port distract of Shaa'dom never slept. A constant stream of pirate fleets, smugglers, slave ships and worse flowed into and out of the loading docks endlessly. All manner of people and product could be hired or purchased on the streets of this most dispicable of astral harbors, and the cruelest of Dark Eldar prowled it's shadowed alleys. This is where Archon Vikkar's story begins. As a lowely street urchin, Vikkar quickly learned the value of blending in, remaining unnoticed and keeping strange abilities to one's self. Gifted with the rare ability of foresight, Vikkar quickly rose in power, but always in the someone else's shadow, pulling their strings as a puppet and leaving all the risk upon their shoulders. Joining real-space raids he foresaw would be successful and avoiding all connections he knew to be doomed, Vikkar eventually established himself as a Sybarite of the prestigous Astral Wind Armada, who soon became reknowned for their uncanny ability to be in the right place at the right time.

    It was around this time that the self proclaimed leader of Shaa'dom, Archon El'uriaq, openly challenged Asdrubel Vect of Commargh for power. It didn't take a prophet to see the folly in this move, but the Kabal's of Shaa'dom were proud and arrogant, believing fully in their supremacy. Foreseeing the devastating attack Vect would soon launch on his home, Vikkar settled on his course of action, he would leave Shaa'dom and it's doomed people to their fate. As Archon El'uriaq consolidated his power, recalling all fleets in preperation for the coming battle, Vikkar gathered his most loyal associates and made good their escape in the commotion of the overflowing harbors. Shortly after their Raiders and Venoms entered real-space through a warp-gate, Vect's retribution against Shaa'dom began, leaving the once grand web-way port in smoldering rubble.

    Since then, Vikkar has claimed the title of Archon of his newly formed Kabal, The Poisoned Wind. Though small in numbers, he has led them to great success through the smuggling of drugs, weapons and slaves to his many human connections through-out realspace. He has reaped great sums while supplying the corrupt aristocricy of the Imperium with rare Dark Eldar drugs and tools of debauchery and has become a master of quietly entering and swiftly exiting these systems and planets. Over time, more and more renegade fleets have joined in under his banner and soon he will be a powerful force, perhaps one day returning to the web-way to reclaim his lost city of Shaa'dom.

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  3. Inquisitor Covenant is not concerned with filthy Xenos, that is for the Deathwatch to handle, but if they get in the way, the Left Hand of the Emperor will crush them into corpse starch. Following the crushing of a Chaos uprising in the Calixes Sector, Junior Inquisitor Covenant has been assigned to seek out the Great Enemy elsewhere. Assigned a contingent of Grey Knights and taking his most trusted acolytes with him, he seeks the tainted spawn of the Dark Powers. Rumor has it, the Ordo Xenos Inquisitor Buckwalter had been assigned to this sector as well. Though they have worked together in the past, Buckwalter's time on the thrice accursed Mara might have corrupted even a mighty servant of the Emperor and therefore a close eye must be kept on him for the taint of Chaos. Enemies of the Emperor lie everywhere, vigilance is the only defense!

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  4. By the Great Wolf, we will have justice! The Ordo Malleus has gone too far. My Great Company has witnessed the foul and corrupt practices of these so-called inquisitors and their heedless destruction of billions of innocent lives. Our scouts report of three entire planets virus bombed for the sake of twelve cultists of little consequence. Twelve cultists easily capable of being cleansed and purified if the Ordos Malleus had but only asked for one of our Brothers.

    Our means to deal with this Inquisitorial cancer have been greatly hampered. Though we traveled freely through this star system before, now we are cut off from the rest of our Chapter by Xenos scum. It is no coincidence that we are now beset on all sides immediately after witnessing the madness of this sector's Inquisition. It seems even the Imperial Guard has been corupted against us.

    As Wolf Lord and servant to the High King, I will shed a purifying light on Inquisitor Covenant, and perhaps Inquisitor Buckwalter if I find he is behind this warp-tainted treachery as well. Our High King shall hear of this treachery against the Sons of Russ. The High Lords of Terra will know of the Ordo Malleus' treachery against mankind. And the Ministorum will be enlightened to the daemonic means by which these Inquisitors enforce power.

    We are the Sons of Russ, vassals to the High King, and honorable beyond reproach! If our way is shut, so be it! We shall arrest the control of each planet in each solar system that bars our path to justice! For we shall either expose the Ordo Malleus for its Daemonic alliegences, or execute each of its members on our path to do so!!!

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  5. I have re-posted some of the backgrounds in other comment sections here in an effort to keep them together.
    We now have Josh A., Rich, and Tedder's backgrounds in addition to Brian's for his Salamanders.

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  6. The 872nd Chaos Liberation Battalion was originally a Battalion of the 8th Cadian Division, which fell under Command of Ursarkar E. Creed. As the unit was pitched on the front lines against the forces of Chaos as they spilled from the Eye of Terror, they were assigned the most zealous of Commissars. His men knew him as Captain Skull, for even the Lieutenants feared him and he always wore the Imperial Jolly Roger on his Garrison Cap.

    There came a time where the lines in the Chaos Forces broke. The Commissar and his Lieutenant approached Commander Creed, requesting permission to pursue the retreating forces.

    "What into the Eye of Terror?" laughed Creed. Dead serious, the Commissar looked to him and said, "Yes." The argument that ensued is one of legend, and is not to be retold here. Rumor has it that the Commissar even threatened that he should have executed Creed for Heresy and Cowardice. However, the end result is what matters in this History.

    Although directly ordered to stand down, the men of "Captain Skull's Battalion" died their uniforms red, legend has it with the blood of the demons that lay slain on the ground, and affixed flame decals to their Uniforms and their Vehicles, creating the first ever "Hell Camouflage."

    Furious, Creed cast the unit out of the 8th Cadian. Since then, the unit has renamed itself the 872nd Chaos Liberation Battalion. With the self assumed purpose to assault directly into the Eye of Terror, and destroy the root of Chaos at its source.

    It is said that Captain Skull is immortal, that he made some form of Mephistophoclean pact to never die, but to forever lead his warriors onward in vain to that unreachable Eye of Terror.

    Today, the Unit is largely a Penal Regiment, comprised of wave after wave of conscripted prisoners. Assignment to it is viewed as a death sentence, for the missions it is assigned are suicide missions.

    However, at the core of the Battalion is Zulu Company, the remnants of the original battalion from the Cadian 8th. The men of Zulu Company are veteran guardsmen like no other. They have seen horrors unspeakable, and lived to fight on another day. These men get the job done, and it is these men, with "Captain Skull," for which the Emperor himself reserves the most daunting of tasks.

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