Okay folks, here is an updated rules sheet for my campaign. I'll be putting together the sign in sheet over the next couple of days which will include all the campaign dates. There is one weekend in March that I'm going to be away at Cold Wars so wont be running the campaign that weekend.
I will be printing these campaign rules out for everyone, and will have copies at the AetherStorm Games for everyone.
Please read through this rules packet carefully as there are significant changes to the current rule set. For Example, you will see that Armor is much more important in this campaign, and many items that warriors can normally find are not so readily available in the wilds of the Middle Mountains.
Welcome
to Kragensburg
A
Warhammer Skirmish Campaign using the Mordheim rules
The
City State of Kragensburg sits in the south western end of the Middle Mountains
of the Empire. The Middle Mountains is
said to be a mountain range “shunned by all right-minded folk”, leaving it as a
lair for bandits, rogues and other undesirables. This makes the City of Kragensburg the
perfect place for these types of people to live, and even prosper living
outside of the influence of the Empire, a man must truly be desperate or crazed
to call such a place home. Yet there are
those who live and thrive in Kragensburg, the city itself prospers with trade,
the rare ore mined from the mountains, and the powerful magical artifacts in
the many ruins within the Mountains make the place popular for adventurers,
raiders, bandits and thrill seekers. The
City of Kragensburg has stood since the days that the Brass Keep was a bastion
of the Empire, and has stood firm against the almost constant raids of the
Warriors of Chaos who now call the Brass Keep home, maintaining a foothold in
the midst of the Empire. The taint of
Chaos has blighted this land, and many monsters call the region home. Graf Boris Todbringer, Count of Middenheim
has raised many an armed expedition (as have other Elector Counts in the
neighboring provinces) to clear out the taint of chaos and reclaim the Brass
Keep but all attempts have failed, doomed from the start and few, if any of the
brave souls that enter the mountains ever return…
The Warbands
Warbands
will be constructed using the rules presented in the Mordheim Rulebook.
The
following Warbands will be allowed:
·
Reikland
·
Middenheim
·
Marienburg
·
Witch Hunters
·
Sisters of
Sigmar
·
Undead
·
Skaven
·
Cult of the
Possessed
·
Carnival of
Chaos
·
Beastman Raiders
·
Dwarf Treasure
Hunters
·
Marauders of
Chaos (Follow the Darkest Tribes rules are not in use)
The House Rules
·
All intact buildings
are impassable terrain, all doors have been magically locked by local wizards
protecting the citizens of Kragensburg, NPC characters can of course enter
buildings at the Game Masters discretion (exceptions to this rule will be
clearly stated)
·
All other Empire
in Flames terrain rules are in effect.
Note that all hills are considered difficult ground when changing
levels.
·
The Critical
Wound charts at the back of the Mordheim rule book are in effect
·
Escape from
Combat rules in effect
·
Rewards of the Shadowlord
in effect
·
Black powder
weapon misfire chart in effect
·
Mounted warriors
rules as per the Mordheim rulebook.
·
The Sling
provides a +1 to a warriors armor save when saving against a wound from this
weapon
·
Armor and
Injuries: If a Hero rolls a death result on the injury chart there is a chance
his armor will save him. The Hero is
allowed an armor save in this case and if the save is made death has been
avoided! For Henchmen, if they die after
a game, they too are allowed an armor save.
If the save is passed, they are allowed a 2nd chance to live and a
re-roll is made.
·
The Armor Save
Modifier Chart is being shifted by one, so penalties do not begin until S5.
·
The Blunderbuss
follows normal rules for targeting (must target the closest model and center your
template on that model) an appropriate
template should be cut from construction paper for ease of play.
·
WYSIWYG is going
to be enforced within reason, if you are not sure if something is appropriately
represented check with me.
·
ALL MODELS WILL
BE PAINTED! I have been spending an
incredible amount of time working on terrain, and models to populate the city I
expect everyone playing in this campaign to have their Warband fully painted. This includes later additions and the hiring
of sell swords, so plan accordingly.
·
I will be using
the Blood Pact rules, however not all Hired Swords will form such a bond with
all Warbands, so check with me before making any rolls.
·
Important note
on equipment: Any item that has a rarity value of 9+ and is in your warband
equipment list can only be purchased without a roll at initial warband
creation, this represents your warband starting out from their home, base of
operations, fortress or what-not. These
items are not readily available once your warband is out adventuring, this
includes later additions to the warband.
·
Rarity rolls:
You may only purchase a rare item once after each game. For example, if you make 5 rare rolls and
score a 9, 8, 8, 9, 5. You may only
purchase 1 Lucky Charm, not 4. You can
choose other items, but only one of each may be
purchased
after each round. You would need to wait
until after the next game to purchase a 2nd Lucky Charm.
·
Hunting Arrows
MAY NOT be purchased by beginning Warbands.
The Hired Swords
·
Ogre Bodyguard
·
Halfling Scout
·
Warlock
·
Freelancer
·
Elf Ranger
·
Dwarf Troll
Slayer
·
Grave Robber
·
Bard
·
Beast Hunter
·
Road Warden
·
Highwayman
·
Old Prospector
·
Human Scout
·
Runesmith
Journeyman
·
Pit Fighter
Additional Notes
If
there is a Hired Sword that you want to hire that is not on the list, or not
normally allowed by your Warband so that we can discuss the possibilities.
I
am using the equipment list from the Mordheim basic rule book. If anyone wants to search for equipment not
listed in that book, present a copy of the rules and again it will be
discussed.