Tuesday, March 27, 2012

Colonial GT Army, some pregame pictures of the Space Wolves

Well, I touched up my display base a little bit, nothing fancy, just added a little more flock and fixed some chipped paint on the rocks

Then I touched up some chipped paint on the Grey Hunters, and I think I'm all set.


Above you can see my army on the display board, I know that's a very old Predator, but I love it.
Next we have the Blood Claws

Their Wolf Guard has an odd assortment of equipment, carrying a Storm Bolter and Power Fist, but the model looks cool, and as I said in another post on my blog, I'm sick of seeing the same thing over and over.

Logan Grimnar and the Wolf Guard Terminator Pack. The Terminators are usually entrusted with important missions without Logan's presence, though I do try to keep him close enough to support if needed with his "Aura" abilities

Logan's Drinking buddies, don't ever underestimate the power of five Heavy Bolter with either relentless or tank hunter...

The Wolf Scouts, I know they are over equipped and undermanned but they roll with the big guy, they should have the best equipment.

Well there she is, Battle Reports are sure to follow, either here on my Blog or on the B&C.

Monday, March 26, 2012

The Return of "Frik and Frak" my Space Wolf Dreadnoughts...

Many, many years ago, in the early days of the 2nd edition, I always ran a pair of Dreadnoughts. They were the Rogue Trader era "Chucky" Dreads as we used to call them, I had converted their weapons to carry some huge guns from an old plastic Titan kit, and they were ugly. But man, they were bad-ass.

Now, I have run Dreads in my army since. With my 3rd edition Codex days there were many a battle when a Venerable Dread would be commander of my forces. and in my Drop Pod armies I would frequently field 2 Dreads.

And, even now in 5th I find good ole' Wolf Lord Jon in his Dreadnought casing stopming across the battlefield, along with his sidekick Jori Sureclaw.

However, they are not Frik and Frak. Recently when I decided to make the changes to my list and change my Dreadnought loadouts, I could have easily just made new weapon arms for my existing Dreads.

But I decided to have the Iron Priests awaken Frik and Frak once more and call them into the service of the Great Wolf once again.

So I converted some Auto Cannon arms from the Lascannon arms, using Imperial Guard bits, and built two new Dreadnoughts.






You can see that once again I have taken short cuts with the painting. I don't know if I am just getting lazy, or just enjoy using Army Painter. But regardless of the reason, I can get things painted quickly and to a "good" effect.

I did have to get these two done quickly as the Tournament is this coming weekend, so I kept conversion work at a minimum, and didn't add a whole lot of Space Wolfy embellishments to the models, I even cheated and used some water slide transfers, I haven't used them in years. But, I figured what the hell.

Now all that is left to do is clean up some chipped paint, and repair and add a couple of small details to my good ole' display board and I'm ready to go.

Tuesday, March 20, 2012

The Colonial GT is coming up fast


In less than two weeks, I will be making the trek on the Garden State Parkway, Northbound for Clark NJ to attend the Colonial GT.

This is the 2nd year in a row that the Colonial will have a Warhammer 40k event. This event sold out very quickly, and I am really looking forward to see what Chris Nanry and his staff have up their sleeves for this event.

Last year for this event, I took my Deathwing army, this year however, it's going to be my beloved Space Wolves. I have just one new Dreadnought to finish, and a little touch up on some older models to do (some broken weapons and chipped paint) and I will be all set to go.

Here is the list I decided on taking:

HQ: Logan Grimnar

Troop: The Wolf Guard x10
1 and 2. Terminator Armor, Power Weapon, and Storm Bolter
3 and 4. Terminator Armor, Power Weapon, and Combi-PG
5 and 6. Terminator Armor, Power Fist and Assault Cannon
7. Terminator Armor, Power Fist and Combi-PG
8. Terminator Armor, Wolf Claw and Combi-PG
9. Combi-MG, Power Weapon, and Melta-bombs (with Wolf Scouts)
10. Storm Bolter and Power Fist (with Blood Claws)

Troop: 5x Grey Hunters with Meltagun
Razorback Transport with twin-linked Lascannon

Troop:5x Grey Hunters with Meltagun
Razorback Transport with twin-linked Lascannon

Troop: 7x Blood Claws with Flamer and Power Weapon
Rhino Transport

Elite: Dreadnought with a Twin-linked Auto Cannon, Dreadnought CCW and a Stormbolter

Elite: Dreadnought with a Twin-linked Auto Cannon, Dreadnought CCW and a Stormbolter

Elite: 5x Wolf Scouts with 2x Power Weapons, Melta-gun, and Melta-bombs

Heavy Support: Predator with twin-linked Lascannon and Lascannon side sponsons

Heavy Support: Long Fangs x6 with 5x Heavy Bolters

This list comes in at 1848 points

It is very much like the list I took to the Mechanicon, with the only real change being to the Dreadnoughts. While I really liked the Assault Cannons on the Dreads, I found I would spend a lot of time getting them into position and range to use their weapons effectively, with the Auto cannons I'm finding I can typically move and shoot from turn one, making them a threat right away. This also serves to take some of the early heat off of the Terminators giving me time to get them across the board.

I have been a bit lazy with getting pictures up lately, but I have been making progress. I will post a couple of pictures of my new Dreadnoughts, as well as the whole army set up in the next few days.

Saturday, March 17, 2012

What happened to my Space Wolves? (careful, some foul language follows)





Good Morning all, as I have been pouring over my Space Wolves Codex and thinking of a new list, I got to thinking of the current state of affairs this (well, not so anymore) new codex has left our Chapter in.

Truthfully, I'm sick of seeing the same lists everywhere (hell, many of these lists aren't even performing that well). I have even read on a forum where one poster said that the current Space Wolves codex lacks character. Really? that couldn't be further from the truth, obviously this person based his opinion on his observations, be it from net lists or from what he sees in his area.

Now, I've read many, many Space Wolves codex reviews, and tactical articles. I have even written a few. Today, I'm simply going to go through the Space Wolves Codex and rant a bit about my own observations.


Lets start with the HQ choices. Where the fuck did we get all these Rune Priests from, really?! what self respecting Wolf Lord lets a Rune Priest lead each and every mission?! Really? C'mon guys, grow a set and field a fucking Wolf Lord once in awhile, hell even a Wolf Priest.
I've said it before but it bears repeating here, "Rune Priests are for pussies". I should get a T shirt made, really.
I hear all the power gamers claiming it's a points sink to take a IC that costs more than a Land Raider ,Really?, until you have let your Wolf Lord loose upon a foe and enjoyed the havoc he wreaks on the battle field, you have not played Space Wolves.
You are also missing out on another great character, the Wolf Priest. Truly the unsung hero of the Space Wolves Codex. Fearless to the unit he is with and Preferred enemy? Not to mention he comes with a nice invulnerable save and power weapon. Give him a try, really.

Next we have elites. Dreadnoughts...Now picture this. A mighty Space Wolf hero lies near death on the battlefield. The Priests take his near dead body and place him into the living tomb that is a Dreadnought, so that he may continue to serve in the name of Russ and the All Father. Good shit right? oh, and by the way, "here take this pair of twin linked auto cannons. I know you could have this badass power fist, but nah..."Really?!
What a kick in the nuts. Riflemen dreads are for those homo Grey Knights, not a Son of Russ. I don't care what missile weapon you take, but I just can't see any of the Dreadnoughts in my Great Company giving up his Close Combat weapon everrrrr. Really.

Wolf Guard, each one a character in his own right. Yet the only wargear available from an entire page of shit seems to be the Combi-MG and Powerfist, really?. Lets get a little imagination shall we and mix up the gear a little bit. "Oh, but that wouldn't be the optimal selection" is the whine I hear. Again, bull shit. Learn to play, and you won't need to crunch numbers so much.

Wolf Scouts, well a mixed bag here. Some people take them some don't. Perfect. See I'm not bitching about everything...

the Iron Priest, another unsung hero. I personally use one, but like the Techpriest of the basic Codex, he is strictly a choice for flavor, which is really what this article is about. So, if you take the "Iron Wolf" as your badge, you had best take one.

Lone Wolf, that's what he is a Lone Wolf. Taking 3 doesn't make him such a loner anymore does it, no now it's just a threes company rerun, really.

Grey Hunters vs. Blood Claws. I know what you all say. "Grey Hunters are great, Blood Claws suck, blah, blah." Again, grow a set of balls, and take a pack. Give them a pack leader, put them in a rhino and point them at the enemy. If you are playing them properly, and your army is well balanced, you wont be sorry. People don't seem to get that they perform a different role from the Grey Hunter. Believe me when I tell you, that most of the time you hardly notice the lower BS/WS.
And while we are at it, lets discuss Razorback spam. Spam is a fucking fake meat.


Don't spam Razorbacks, I'm not talking about one, two, or even three, but 9 is definitely out...

Fast attack, there are choices other than Land Speeders and the occasional Thunderwolf. Contrary to what other Wolf Lords believe, Blood Claw Bikers do not suck, they just take skill to use. Learn to ride, and take some. They are cheap (compared to many other units, and can fill a multitude of roles)

Heavy Support, I know Long Fangs are good, they are too good in fact. Stop using guys that are so old that they need crutches as crutches. What happened that all of the sudden, the fucking Long Fangs out number the Blood Claws anyways? Have we stopped recruiting? or maybe certain Wolf Lords have stopped going to battle, and their men are growing old and weak. One pack is fine, but three is just ridiculous. Get stuck in, stop trying to play like a Guardsman.

I'm sure there is more I can bitch about, but I'm as tired as bitching as you are of reading this nonsense.
At the end of the day, you can play as you wish, they are your models. But, if you are stuck in the same ole rut of taking "net lists for the win" then you are truly missing out on what the Space Wolves codex really has to offer in terms of gaming, painting and modelling.