Kragensburg with its location sitting on so many borders has been fought over for many centuries, destroyed and rebuilt many times. The city is a favorite place for Mercenaries, Adventurers, and other less savory sorts to seek their fortune, or hide from the authorities.
The estimated start date for the campaign is February, but I may shoot for an earlier start as I am ahead of schedule with my terrain building.
I am limiting this campaign to 10 players, most games will be played on a 4x12 with each player having their own objectives and coexisting in our little section of the Empire, fighting and assisting each other as suits their individual goals and objectives.
The Warbands
- Reikland
- Middenheim
- Marienburg
- Witch Hunters
- Sisters of Sigmar
- Undead
- Skaven
- Cult of the Possessed
- Carnival of Chaos
- Beastman Raiders
- Dwarf Treasure Hunters
- Marauders of Chaos (Follow the Darkest Tribes rules are not in use)
- All intact buildings are impassable terrain, all doors have been magically locked by local wizards protecting the citizens of Kragensburg, NPC characters can of course enter buildings at the Game Masters discretion (exceptions to this rule will be clearly stated)
- All other Empire in Flames terrain rules are in effect. Note that all hills are considered difficult ground when changing levels.
- The Critical Wound charts at the back of the Mordheim rule book are in effect
- Escape from Combat rules in effect
- Rewards of the Shadowlord in effect
- Black powder weapon misfire chart in effect
- Mounted warriors rules as per the Mordheim rule book.
- The Sling provides a +1 to a warriors armor save when saving against a wound from this weapon
- Armor and Injuries: If a Hero rolls a death result on the injury chart there is a chance his armor will save him. The Hero is allowed an armor save in this case and if the save is made death has been avoided! For Henchmen, if they die after a game, they too are allowed an armor save. If the save is passed, they are allowed a 2nd chance to live and a re-roll is made.
- The Armor Save Modifier Chart is being shifted by one, so penalties do not begin until S5.
- WYSIWYG is going to be enforced within reason, if you are not sure if something is appropriately represented check with me.
- ALL MODELS WILL BE PAINTED! I have been spending an incredible amount of time working on terrain, and models to populate the city I expect everyone playing in this campaign to have their Warband fully painted. This includes later additions and the hiring of sell swords, so plan accordingly.
- I will be using the Blood Pact rules, however not all Hired Swords will form such a bond with all Warbands, so check with me before making any rolls.
- Pit Fighter
- Ogre Bodyguard
- Halfling Scout
- Warlock
- Freelancer
- Elf Ranger
- Dwarf Troll Slayer
- Grave Robber
- Bard
- Beast Hunter
- Road Warden
- Highwayman
- Old Prospector
- Human Scout
- Runesmith Journeyman
I think that's it for now, I will post more as I think of it. Please any questions don't hesitate to ask. Next I'll post some pictures of what I've been up to!
Sounds exciting!!
ReplyDeleteI'm excited about this and hope I can get in on it.
ReplyDeleteOne quick question. Would the Kislevite warband be ok to run or are the warband limits strictly enforced? I have a armor-clad bear who'd dying for some table time.
I'm trying to keep it simple this time around, I haven't run a Mordheim campaign in quite a few years, and have never attempted one as large in scope as this one.
ReplyDeleteSo, short answer I'm going to stick with the above Warband list this time around.